Author Archives: David Hartlage

The Game-Design Trends That Turned D&D Into a Game Gary Gygax Disliked

The second edition of Dungeons & Dragons that reached gamers probably stayed close to the edition co-creator Gary Gygax might have designed. But later, Gary would say, “In my estimation second-edition AD&D began to lose the spirit of the original.” … Continue reading

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How Much Would Gary Gygax’s Second-Edition D&D Have Differed From the Version That Reached Gamers?

In 1985, Dungeons & Dragons co-creator Gary Gygax shared his plans for a new, second edition in Dragon magazine. Even as his column reached print, Gary was forced out of TSR, ending his work on D&D. This left D&D fans … Continue reading

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Gary Gygax’s Thwarted Plans for Second-Edition Dungeons & Dragons

In 1985, D&D co-creator Gary Gygax wrote a column for Dragon magazine describing his plans for a second edition of Advanced Dungeons & Dragons. “This task does not preclude later supplements, changes and yet new editions (a Third, perhaps a … Continue reading

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The Best Ways to Track Initiative in Dungeons & Dragons

In my last post on tracking initiative, I surveyed every tracking technique I knew, from apps to combat pads. Five years later, I feel ready for a stronger statement: If you don’t use card stock tents to track initiative, you … Continue reading

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D&D Locations and Tactics that Encourage Dynamic Combat Scenes

Last summer, I played in the Dungeons & Dragons adventure Hecatomb. The multi-table event put numerous parties on a massive battlefield. Our characters scrambled to destroy arcane obelisks while fighting monsters. To start the event, the dungeon master pointed to … Continue reading

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Four Ways the New D&D Adventurers League Rules Reshape the Campaign, and One Way They Don’t

The new Dungeons & Dragons Adventurers League campaign rules change treasure from a prize for looting to an award for the real hours players spend pursuing an adventure’s goal. This change aims to reward more styles of play, to balance … Continue reading

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How to Create Wire Spell Templates for Dungeons & Dragons

Nothing stalls a fight on a grid like a circular or conical area-effect spell. Everyone waits while someone counts and recounts squares, and then figures angles like a pool shark. For fireballs and other circles, macrame rings trim minutes from … Continue reading

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If D&D Play Styles Could Talk, the One I Hate Would Say, “I Won D&D for You. You’re Welcome.”

As I wrote last week’s post about players who gamed the Dungeons & Dragons Adventurers League rules, I feared misleading folks. Years before I started participating in organized play, players told me stories about the Living City and Living Greyhawk … Continue reading

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The Adventurers League Campaign Rules Offered a Game. How Gamers Played to Win.

Starting on August 30, the Dungeons & Dragons Adventurers League will introduce a sweeping overhaul of the campaign rules. These changes affect how characters in the campaign advance levels, gain gold, and win magic items. The new level-advancement system aims … Continue reading

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Would Dungeons & Dragons Play Better If It Stayed Loyal to How Gary Gygax Awarded Hit Points?

In a typical fifth-edition Dungeons & Dragons adventure, characters will reach every battle with full hit points. Healing comes too easily to enter a battle at less than full health. Above level 10 or so, spells like Aid and Heroes … Continue reading

Posted in Role-playing game design, Role-playing game history | Tagged , , , , | 22 Comments