Category Archives: Adventurers League

Four Ways the New D&D Adventurers League Rules Reshape the Campaign, and One Way They Don’t

The new Dungeons & Dragons Adventurers League campaign rules change treasure from a prize for looting to an award for the real hours players spend pursuing an adventure’s goal. This change aims to reward more styles of play, to balance … Continue reading

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If D&D Play Styles Could Talk, the One I Hate Would Say, “I Won D&D for You. You’re Welcome.”

As I wrote last week’s post about players who gamed the Dungeons & Dragons Adventurers League rules, I feared misleading folks. Years before I started participating in organized play, players told me stories about the Living City and Living Greyhawk … Continue reading

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The Adventurers League Campaign Rules Offered a Game. How Gamers Played to Win.

Starting on August 30, the Dungeons & Dragons Adventurers League will introduce a sweeping overhaul of the campaign rules. These changes affect how characters in the campaign advance levels, gain gold, and win magic items. The new level-advancement system aims … Continue reading

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Four Essential Qualities of a 4-Hour Dungeons & Dragons Adventure

Running adventures by other authors has raised my Dungeons & Dragons game. As a dungeon master for organized play, I have prepared adventures that seemed like duds. Sometimes, at the table, I followed an author’s script and saw that their … Continue reading

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Three Traits that Good Dungeon Masters Need to Shine in Convention Games

At game conventions, I like to wander the Dungeons & Dragons game tables, watching dungeon masters in action. I see plenty of skills worth copying. Nearly all DMs bring enough from their home games to run a fun session. But … Continue reading

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Preparing to run an adventure as a dungeon master at a convention

In 1984 at Gen Con, I first served as an official dungeon master for a table full of strangers. I ran the adventure that would become I11 Needle. As I explained in “Running I11 Needle at Gen Con in 1984,” … Continue reading

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