Category Archives: Advice

My Scheme to Draw Dungeon Battle Maps Without Counting Squares

For my game, I like to draw battle maps of key locations in advance. I use gaming paper or easel pads marked with a 1-inch grid. When I copy an adventure map to a big sheet, I hate counting squares, … Continue reading

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Most Advice for Encouraging Role-playing Stinks, But I Found the Good Stuff

Before I wrote this post, I scoured the Internet for help encouraging Dungeons & Dragons players to role play. Sometimes Dungeons & Dragons players tell me of a session where no one rolled a die because everyone role played for … Continue reading

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5 Situations That Tempt Every Dungeon Master to Railroad Their Players

If you believe countless Dungeon & Dragons adventure reviews, nothing ruins an scenario as quickly as a linear design. In a linear adventure every group follows the same plot thread, through the same scenes, to the same conclusion. At best, … Continue reading

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Do Dungeons & Dragons Players Hate Linear Adventures? Not When DMs Avoid Two Pitfalls

A linear adventure is written, or at least planned, so every play group follows the same plot thread, through the same scenes, to the same conclusion. In Dungeons & Dragons, linear dungeons set the pattern, with walls and doors that … Continue reading

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The Fun Thing D&D Players Love that No One Mentions and that the Game Almost Lost

Game mastering advice tends to lavish attention on what players enjoy. Things like playing a role, enjoying a sense of power, plotting strategies, and so on. Another pleasure of role-playing games ranks just as high, even though the folks who … Continue reading

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7 Best Classes to Add to Multiclass a Dungeons & Dragons Character

During the unveiling of third-edition Dungeons & Dragons, I saw a member of the design team say multiclassing offered tempting options for every character, but that every class offered enough rewards to make the choice to multiclass tough. Ideally, D&D … Continue reading

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“I Assist” Isn’t an Improved Guidance Cantrip that Anyone Can Cast

In episode 124 of the Down with D&D podcast, hosts Shawn Merwin and Chris Sniezak discussed a scene that reoccurs at my tables too. “In a lot of games that I’ve run, everyone is always assisting every check they possibly … Continue reading

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Would You Play With a Dungeon Master Who Kept Your Character Sheet and Hid Your PC’s Hit Points?

Have you heard of dungeon masters who keep character sheets from players and who make all the die rolls? Instead of revealing hit points, these DMs say, “Your character feels badly injured and close to death.” To improve a TV … Continue reading

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Making the Best of the 5-Minute Adventuring Day

In dungeon crawls, Dungeons & Dragons character classes offer an elegant balance. Spells can dominate one fight, but casters need to save spells for the rest of day. Martial characters lack the peak firepower of spells, but they make a … Continue reading

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Mixing Threats from Weak to Lethal in a Dungeons & Dragons Game

When megadungeons ruled Dungeons & Dragons, adventurers selected a difficulty level by deciding how deep they dared to go. As the game matured, DMs started to design or select adventures for a party’s level. Players grew to expect that their … Continue reading

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