Category Archives: Dungeon master’s tools

Photo guide to dungeon master’s tools

Update: Read my bigger, updated New photo guide to dungeon master’s tools. As a dungeon master or game master, you can run a fun game with almost no gear, just a couple of dice, a pen, and some note paper.  … Continue reading

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Complete guide to using Dungeon Tiles

I like Dungeon Tiles. They look good at the game table, while costing far less than fancier alternatives such as Dwarven Forge terrain. As nice as the tiles look in play, they present a bunch of problems. Thanks to my … Continue reading

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A complete list and gallery of Dungeon Tiles sets

This table describes all the Dungeon Tiles sets released by Wizards of the Coast for Dungeons & Dragons. The gallery links show the front and back sides of the tiles. Set Name Date View Edge code* Features DT1 Dungeon Tiles … Continue reading

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Everything I know about tracking initiative

Many years ago, my little brother received a copy of Electronic Battleship for his birthday.  The gift probably excited me as much as him. Finally, we could play Battleship with all the action sounds (flatulent static!) and explosive effects (blinking … Continue reading

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Update on elemental miniatures and 3D battle maps

In the 11 Most Useful Types of Miniatures, I lamented the lack of translucent miniatures for fire, water, and air elementals. I have discovered that the early Dungeons & Dragons miniatures sculpts for the medium-sized elementals reappeared in a HeroScape … Continue reading

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Tips for battle maps and dungeon tiles

I do most of my dungeon mastering at conventions and game stores. This post shares some of my tricks for working with battle maps on the go. Wizards of the Coast includes pre-printed battle maps with Encounters and Lair Assault … Continue reading

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Secrets to storing and retrieving D&D miniatures

As I’ve written before, I always attempt to use suitable miniatures for the creatures in my game. I collected a lot of the pre-painted D&D miniatures. Early on, I heaped the minis in a storage tub, but that quickly became … Continue reading

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Solving the limitations of battle maps

In “Battle maps take over Dungeons & Dragons,” I wrote about how the widespread introduction of battle maps improved the fun of combat encounters. Everyone knows where everything is. The game never gets bogged down with boring descriptions of layout … Continue reading

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Marking Zones and Areas in Fourth Edition D&D

As a way to mark zones and other lasting, area effects, I purchased a set of transparent, colored sheets from American Science and Surplus. I cut the sheets into a 3×3, 5×5, and 7×7 square sizes. In play, I discovered … Continue reading

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Rolling in a box

The picture of my DM screen in the first post also shows a transparent, plastic cube. As a dungeon master, I like my players to feel a little sense of jeopardy, a small sense that their character might not survive … Continue reading

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