Category Archives: Uncategorized

Rules vs. Immersion, Assistance, Aurania and More From the Comment Section

When I launched DMDavid.com, I considered disabling the comments. I worried that the comment section would fill will stupid and insulting responses. I’ve heard that can happen on the Internet. Still, I left comments on, and they proved one of … Continue reading

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Do You Know that Good DM People Talk About? I Hate that Guy

Do you know that good DM everyone always talks about? I hate that guy. Actually, the guy could be a gal. We’ve never met. I just imagine a guy so I can picture myself punching him. Does that make me … Continue reading

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How the end of lonely fun leads to today’s trickle of D&D books

Role-playing gaming must rate as the cheapest entertainment around. Even if a game master buys an adventure to run, five other people get hours of fun from the purchase. And those hours come from a slim packet of pages. A … Continue reading

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Dead in Thay Player’s Handout

I’m interrupting my series of advice on observation and perception to present a player’s handout that anyone running the Dead in Thay Encounters season will need last week. Dead in Thay features teams of adventures raiding the sprawling Doomvault dungeon … Continue reading

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9 popular things in D&D that I fail to appreciate

I love Dungeons & Dragons enough to spend money to write a blog about it, but I dislike some elements of fantasy role playing. Perhaps “dislike” is too strong. I don’t want to squash your fun. This is not a … Continue reading

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A spot in the Great Blog Role Call, plus Dungeon Tile reference pages

I once asked fellow-blogger Radiating Gnome about how he wrote to maximize page views. He told me his most-read posts included disagreeable material that inspired readers to tell him just how wrong he was (not that I’ve known him to … Continue reading

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One year of DMDavid

One year ago, I made my first post to the DMDavid blog. I itched to sound off about a few Dungeons & Dragons topics, such as metagamey mechanics, skill challenges, and a design error that still lurks at the core … Continue reading

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