Tag Archives: action points

My first impression of inspiration proved wrong

In an earlier post, I leveled criticism toward the inspiration mechanic based on Mike Mearls’s preview in “Roleplaying in D&D Next.” I listed two gripes: Awarding inspiration seemed to put the dungeon master in an uncomfortable role. Mearls wrote about … Continue reading

Posted in D&D fifth edition | Tagged , , , , , , , | 9 Comments

Photo guide to dungeon master’s tools

Update: Read my bigger, updated New photo guide to dungeon master’s tools. As a dungeon master or game master, you can run a fun game with almost no gear, just a couple of dice, a pen, and some note paper.  … Continue reading

Posted in Advice, Dungeon master's tools, Miniatures | Tagged , , , , , , , , , | 18 Comments

As a player, I enjoy action points, so why do I dislike them as a dungeon master?

In my post Immersive vs. gamey in D&D Next, I mocked action points as a metagame resource that forces players out of character. “Perhaps action points are like that surge of energy that brings Rocky off the mat at the end … Continue reading

Posted in D&D fourth edition, Role-playing game design | Tagged | Leave a comment

Immersive vs. Gamey in D&D Next, the score is 1-1

When I first started playing Dungeons & Dragons, people would tell me that the game interested them, but that felt intimidated by all the rules. No problem, I explained, you can play without knowing any of the rules. You play … Continue reading

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