Tag Archives: Adventurers League

Basic and Advanced—Dungeon & Dragons goes two directions (Part 3)

By 1976, Dungeons & Dragons had reached beyond the audience of miniature gamers who stood a chance of understanding the inches, attack matrices, and Chainmail conventions spread across 7 little, brown books. Co-creator Gary Gygax saw his original rules limit … Continue reading

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Preparing to run an adventure as a dungeon master at a convention

In 1984 at Gen Con, I first served as an official dungeon master for a table full of strangers. I ran the adventure that would become I11 Needle. As I explained in “Running I11 Needle at Gen Con in 1984,” … Continue reading

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Dungeons & Dragons at the 2016 Origins Game Fair

For many gamers, the Origins Game Fair feels just the right size. Unlike Winter Fantasy, the convention offers diversions beyond non-stop Dungeons & Dragons and Pathfinder. Unlike Gen Con, you don’t face a city and a convention center crowded to … Continue reading

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Gaming at the Winter Fantasy Convention

Imagine taking the Dungeons & Dragons track from Origins or Gen Con, complete with a D&D designer or two, the Adventurers League brain trust, and the game’s most passionate players, and dropping it into a convention of its own. The … Continue reading

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Running Shackles of Blood: Making the good adventure into a great session

The free, issue 4 of Dragon+ includes the Dungeons & Dragons module Shackles of Blood by Joshua Kelly. This adventure comes from the Adventurers League Expeditions program. Normally, this program only lets you play such adventures in public venues such … Continue reading

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How to forge the most epic multi-table role-playing event ever

Third-edition Dungeons & Dragons reached stores in 2000. Its popularity fueled a number of “living” campaigns similar to today’s Adventurers League and Pathfinder Society. One such campaign, Living Arcanis hosted an event called The Battle of Semar at the Winter … Continue reading

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Why the awesome Dungeons & Dragons Championship should return

As a kid playing sports, I had no role other than the goat—the guy who screwed up and caused everyone to lose. When people talk about the magic of youth sports, about how they build teamwork and character and leaders, … Continue reading

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When to introduce backstory in a role-playing adventure

In my last post, I groused about authors who write thousands of words under an “Adventure Background” heading, without bothering to limit the history lesson to the elements that enter play. This leads to a question: What adventure background should … Continue reading

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