Tag Archives: Adventurers League

Four Essential Qualities of a 4-Hour Dungeons & Dragons Adventure

Running adventures by other authors has raised my Dungeons & Dragons game. As a dungeon master for organized play, I have prepared adventures that seemed like duds. Sometimes, at the table, I followed an author’s script and saw that their … Continue reading

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Origins 2017: Choose Your Own Dungeons & Dragons Adventure

This year at Origins, I split my time between serving as a dungeon master, and playing in Dungeons & Dragons games. Remember the disappearing McFly family photo from Back to the Future? It gave Marty McFly a look at his … Continue reading

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Winter Fantasy hosted 12 slots of Dungeons & Dragons and I played through them all

At the convention center in Fort Wayne, Indiana, the entire Winter Fantasy convention fits into one hall. Despite the event’s compact size, Winter Fantasy delivers as much Dungeons & Dragons as the biggest table-top gaming cons. Imagine the D&D track … Continue reading

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Basic and Advanced—Dungeon & Dragons goes two directions (Part 3)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

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Preparing to run an adventure as a dungeon master at a convention

In 1984 at Gen Con, I first served as an official dungeon master for a table full of strangers. I ran the adventure that would become I11 Needle. As I explained in “Running I11 Needle at Gen Con in 1984,” … Continue reading

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Dungeons & Dragons at the 2016 Origins Game Fair

For many gamers, the Origins Game Fair feels just the right size. Unlike Winter Fantasy, the convention offers diversions beyond non-stop Dungeons & Dragons and Pathfinder. Unlike Gen Con, you don’t face a city and a convention center crowded to … Continue reading

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Gaming at the Winter Fantasy Convention

Imagine taking the Dungeons & Dragons track from Origins or Gen Con, complete with a D&D designer or two, the Adventurers League brain trust, and the game’s most passionate players, and dropping it into a convention of its own. The … Continue reading

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Running Shackles of Blood: Making the good adventure into a great session

The free, issue 4 of Dragon+ includes the Dungeons & Dragons module Shackles of Blood by Joshua Kelly. This adventure comes from the Adventurers League Expeditions program. Normally, this program only lets you play such adventures in public venues such … Continue reading

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How to forge the most epic multi-table role-playing event ever

Third-edition Dungeons & Dragons reached stores in 2000. Its popularity fueled a number of “living” campaigns similar to today’s Adventurers League and Pathfinder Society. One such campaign, Living Arcanis hosted an event called The Battle of Semar at the Winter … Continue reading

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Why the awesome Dungeons & Dragons Championship should return

As a kid playing sports, I had no role other than the goat—the guy who screwed up and caused everyone to lose. When people talk about the magic of youth sports, about how they build teamwork and character and leaders, … Continue reading

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