Tag Archives: Arduin Grimoire

5 role-playing products that shaped how I play Dungeons & Dragons 1977-1978

Holmes Basic Set (1977) The blue box of the 1977 Holmes Basic Set introduced me to D&D. To ninty-nine percent of Dungeons & Dragons players, the edition that introduced them to the game stands as their most important. Why should … Continue reading

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The fun and realism of unrealistically awarding experience points for gold

When Dave Arneson ran a session of his Blackmoor dungeon for Gary Gygax, two innovations impressed Gary the most: “The idea of measured progression (experience points) and the addition of games taking place in a dungeon maze.” (See The Dragon … Continue reading

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The awkward role of Wisdom in fantasy role playing

In original Dungeons & Dragons, what did Wisdom represent? Knowledge gained from experience? Not at first level. Good sense or judgment? Perhaps, but those qualities are normally under the full control of the player, so why bother with an ability … Continue reading

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Ability scores in fantasy role-playing games up to 1983

While researching some posts, I looked at the ability scores in the fantasy role-playing games published from 1974 to 1983. My notes grew until they became the tables that appear here. These tables encompass nearly every fantasy RPG published between … Continue reading

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Looking back at Grimtooth’s Traps

Starting in 1981, Flying Buffalo Games published a series of Grimtooth’s Traps books. They featured diagrams of traps that showed heroes on the verge of being folded, spindled, and mutilated. For instance, one sample shows a covered pit trap where … Continue reading

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