Tag Archives: battle maps

Unfrozen DMs, Annoying Spells, Dynamic Battles, and More Insights from the Comment Section

Time for another trip to the comment section. The unfrozen dungeon master In The Plight of the Unfrozen Dungeon Master, I wrote about DMs returning to Dungeons & Dragons and adapting the changes in the way folks play the game. … Continue reading

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How to Use the Players’ Metagaming to Mess With Their Heads (and Improve Your Game)

In the original Dungeon Master’s Guide, Dungeon & Dragons co-creator Gary Gygax suggested speeding overcautious players by rolling “huge handfuls of dice” to raise fears of nearby monsters. Of course, the characters in the game world never hear the die … Continue reading

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D&D Locations and Tactics that Encourage Dynamic Combat Scenes

Last summer, I played in the Dungeons & Dragons adventure Hecatomb. The multi-table event put numerous parties on a massive battlefield. Our characters scrambled to destroy arcane obelisks while fighting monsters. To start the event, the dungeon master pointed to … Continue reading

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My Scheme to Draw Dungeon Battle Maps Without Counting Squares

For my game, I like to draw battle maps of key locations in advance. I use gaming paper or easel pads marked with a 1-inch grid. When I copy an adventure map to a big sheet, I hate counting squares, … Continue reading

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3 Pieces of Dungeon Masters Gear I Love and 1 Failed Experiment

Whenever I unpack my dry-erase maps and tiles, I reveal the remains of past games. Today, this residue includes the usual battlegrounds drawn in 5-foot squares, but also names like Syndra Silvane and Ytepka, experience numbers, damage totals, a sketch … Continue reading

Posted in Dungeon master's tools | Tagged , , | 13 Comments

New photo guide to dungeon master’s tools

As a dungeon master or game master, you can run a fun game with almost no gear, just a couple of dice, a pen, and some note paper.  I prefer to operate on the other end of the spectrum, with … Continue reading

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Preparing to run an adventure as a dungeon master at a convention

In 1984 at Gen Con, I first served as an official dungeon master for a table full of strangers. I ran the adventure that would become I11 Needle. As I explained in “Running I11 Needle at Gen Con in 1984,” … Continue reading

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Some new, favorite dungeon masters’ tools

My list of dungeon mastering gear needs a new addition. In my original post, I recommended that 3rd-edition Dungeons & Dragons and Pathfinder players use Steel Sqwire templates to determine the area of spell effects. The wires map circular and … Continue reading

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How to print map graphics as battle maps using free software

You can play Dungeons & Dragons and Pathfinder battles on a sketch, playing on a colorful, printed map raises  your game’s visual appeal. Many of the artists who draw maps for adventures sell downloadable images of those maps. But these … Continue reading

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Delegate to run better role-playing game sessions by doing less

If you are a game master, the easiest way to improve your game sessions might be to do less. Rather than doing all the tasks of running the game, delegate some to the players. This lesson took me a long … Continue reading

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