Tag Archives: battle maps

Photo guide to dungeon master’s tools

Update: Read my bigger, updated New photo guide to dungeon master’s tools. As a dungeon master or game master, you can run a fun game with almost no gear, just a couple of dice, a pen, and some note paper.  … Continue reading

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Using your players’ metagaming to mess with their heads

Way back in “The 11 Most Useful Types of Miniatures,” I confessed that whenever a battle map includes a statue, I always place a statue miniature on the map. The characters inevitably sidle around the statue, expecting it to animate … Continue reading

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Update on elemental miniatures and 3D battle maps

In the 11 Most Useful Types of Miniatures, I lamented the lack of translucent miniatures for fire, water, and air elementals. I have discovered that the early Dungeons & Dragons miniatures sculpts for the medium-sized elementals reappeared in a HeroScape … Continue reading

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Tips for battle maps and dungeon tiles

I do most of my dungeon mastering at conventions and game stores. This post shares some of my tricks for working with battle maps on the go. Wizards of the Coast includes pre-printed battle maps with Encounters and Lair Assault … Continue reading

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Solving the limitations of battle maps

In “Battle maps take over Dungeons & Dragons,” I wrote about how the widespread introduction of battle maps improved the fun of combat encounters. Everyone knows where everything is. The game never gets bogged down with boring descriptions of layout … Continue reading

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Battle maps take over Dungeons & Dragons

Early versions of Dungeons & Dragons always included miniature rules for movement, range, area effects, and even for actions similar to attacks of opportunity. But I never witnessed those rules in action. They seemed to require miniatures. Collecting miniatures cost … Continue reading

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Melee, Wizard, and learning to love the battle map

In the late 70s, the ads that ran in Dragon for the Melee and Wizard microgames convinced me to send away for Melee. I had grown interested in seeing how games other than Dungeons & Dragons handled fantasy combat, but … Continue reading

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Marking Zones and Areas in Fourth Edition D&D

As a way to mark zones and other lasting, area effects, I purchased a set of transparent, colored sheets from American Science and Surplus. I cut the sheets into a 3×3, 5×5, and 7×7 square sizes. In play, I discovered … Continue reading

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