Tag Archives: clues

Dungeon Masters, Instead of Plots, Prepare Secrets, Clues, and Leads

Planning a Dungeons & Dragons game around encounters and plots leads to trouble. In my last post, I explained how preparing encounters proves less flexible than preparing situations. Situations can take dungeon masters far. Every D&D adventure published before 1982 … Continue reading

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Why Dungeons & Dragons (and Role Playing) Took Years to Leave the Dungeon

The Dungeons & Dragons game’s original 1974 version offered two types of adventure: dungeons and wilderness. In such site-based adventures, players’ decisions about where to go set the course of the adventure. These adventures revolve around on a map with a … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , , , , | 9 Comments