Tag Archives: Combat

Number your monsters to stop wasting time finding them on the battle map

Many game masters boast an ability that I can’t match. I can’t stick to a character accent, but not that ability. During combat encounters, many GM’s remember which monster corresponds to which damage total on a sheet of paper. I … Continue reading

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What game masters (and their monsters) should say during a combat encounter

During a combat encounters, I focus on keeping play moving. A faster tempo means players spend less time waiting between turns. Waiting never adds fun. Despite my focus on tempo, I do more than count initiative and tell players when … Continue reading

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How to end combat encounters before they become a grind

Every Dungeons & Dragons player experiences a battle that drags near the end, when the monsters have spent their best attacks and lack the numbers to threaten the PCs. As a dungeon master, I want to cut to the next … Continue reading

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How I learned to care (a little) less about what PCs have in hand

Until the third edition of Dungeons & Dragons, players hardly worried about what their characters had in hand during battle. Since then, the game’s designers have tried and failed to free players from needing to keep track. What your character … Continue reading

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What does D&D have to do with ironclad ships?

When Dave Arneson set out to create the combat system that would become a pillar of Dungeons & Dragons, he did not aim to create a realistic simulation.  In a 2004 interview, he describes the system’s genesis from Gary Gygax’s … Continue reading

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