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Tag Archives: Conan
Dungeons & Dragons stopped giving XP for gold, but the insane economy remains
In “Why D&D characters get tons of gold and nowhere to spend it,” I showed why Dungeons & Dragons player characters get tons of gold through their career: Originally, D&D awarded experience points for gold to motivate players to act … Continue reading →
Posted in Role-playing game design, Role-playing game history
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Tagged appendix N, Conan, end game, Fafhrd and the Gray Mouser, Gary Gygax, Mike Mearls, treasure
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16 Comments
From Blackmoor to Dungeons & Dragons: the invention of the dungeon crawl
In my post, “How the dungeon crawl’s advantages propelled Dungeons & Dragons to success,” I argued that the invention of the dungeon crawl contributed as much to the initial popularity of Dungeons & Dragons as the invention of the role-playing … Continue reading →
Posted in Role-playing game history
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Tagged Blackmoor, Chainmail, Conan, Dave Arneson, Dungeon crawls, Gary Gygax, Jon Peterson, Moria, Playing at the World, Robert E. Howard, Tolkien
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4 Comments