Tag Archives: die rolls

You roll for random encounters wrong (and so do I)

Original Dungeons & Dragons made rolling for wandering monsters more a core part of play than rolling a d20 to hit—d20 rolls were in the optional combat system that everyone used. Over the years, as D&D evolved, random encounters fell … Continue reading

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3 benefits of letting die rolls shape your game world’s reality

The other day, I read a playtest version of a Dungeons & Dragons Adventurers League Excursion. Instead of the usual linear series of encounters, this adventure introduced an unprecedented element of chance. From the start, random encounters lead players onto … Continue reading

Posted in Role-playing game design | Tagged , | 7 Comments

Two totally fair ways to foil metagaming that I lack the nerve to try

At last week’s game, the characters searched a room. After the first searcher rolled low, another decided to redo the search. The searching and the low rolls continued until someone rolled high enough to prove that there was nothing to … Continue reading

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