Tag Archives: Dragon magazine

Basic and Advanced—Was Advanced Dungeons & Dragons a different game? (Part 5)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , | 1 Comment

Basic and Advanced—Dave Arneson takes a job at TSR (Part 4)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , , , | 2 Comments

Basic and Advanced—the time Dungeons & Dragons split into two games (Part 1)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

Posted in Role-playing game history | Tagged , , , , , , | 5 Comments

How much description should a dungeon key include?

The conventional Dungeons & Dragons adventure includes a dungeon key describing numbered locations on a map. When D&D co-creator Gary Gygax created his first dungeon under Castle Greyhawk, he usually wrote a 1-line note for each room. These notes served … Continue reading

Posted in Role-playing game design, Role-playing game history | Tagged , , , , , , , , , , , , , , , , , | 5 Comments

1981: Adventures at My First Gen Con

In 1981, Dungeons & Dragons was surging in popularity, but you could not tell from my school. When my buddy Mike and I asked our friend Steve whether he wanted to join our next session, he declined. As if warning … Continue reading

Posted in Role-playing game history | Tagged , , , , , , | 3 Comments

4 popular beliefs Dungeons & Dragons defied in the 70s

The media keeps telling us how we, the geeks, have won popular culture. Golfers chat about Game of Thrones at the country club. A minister I know boasted that she was a member of her high school Dungeons & Dragons … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , | 12 Comments

Once subversive, the Arduin Grimoire’s influence reaches today’s games

When creators dream up imaginary worlds, they can go in two directions. They can build their world from a curated set of ideas, and then fit these pieces together into a logical and consistent manner. In a fantasy gaming, these … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , , | 12 Comments

How Queen of the Demonweb Pits opened Dungeons & Dragons to the multiverse

In Dragon magazine issue 8, published July 1977, Gary Gygax proposed the Dungeons & Dragons cosmology, a great wheel of planes surrounding the prime material. The existence of infinite planes “will vastly expand the potential of all campaigns which adopt … Continue reading

Posted in Role-playing game history | Tagged , , , , , , | 3 Comments

3 reasons science and ecology make a bad mix for some monsters

Back in the formative years of Dungeons & Dragons, speculative fiction enjoyed something of a fashion for combining science and fantasy, so the popular Pern and Darkover novels provided scientific explanations for what fantasy-flavored worlds of dragons and magic. Meanwhile, … Continue reading

Posted in Inspiration, Role-playing game history | Tagged , , , , , | Leave a comment