Tag Archives: Dungeon crawls

Making the Best of the 5-Minute Adventuring Day

In dungeon crawls, Dungeons & Dragons character classes offer an elegant balance. Spells can dominate one fight, but casters need to save spells for the rest of day. Martial characters lack the peak firepower of spells, but they make a … Continue reading

Posted in Advice | Tagged , , | 9 Comments

Why Dungeons & Dragons players stopped exploring megadungeons

In my last post I wrote about how Dungeons & Dragons creators Dave Arneson and Gary Gygax built their campaigns around huge dungeons that grew and changed. These megadungeons enabled Dave and Gary to run campaigns for dozens of players. … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , , | 29 Comments

When megadungeons ruled Dungeons & Dragons

In the early 70s, as Gary Gygax developed Dungeons & Dragons, he played the game seven times a week. He wrote, “As I worked at home, I did not schedule play sessions, but when a gamer or two dropped in … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , | 19 Comments

4 popular beliefs Dungeons & Dragons defied in the 70s

The media keeps telling us how we, the geeks, have won popular culture. Golfers chat about Game of Thrones at the country club. A minister I know boasted that she was a member of her high school Dungeons & Dragons … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , | 13 Comments

From Blackmoor to Dungeons & Dragons: the invention of the dungeon crawl

In my post, “How the dungeon crawl’s advantages propelled Dungeons & Dragons to success,” I argued that the invention of the dungeon crawl contributed as much to the initial popularity of Dungeons & Dragons as the invention of the role-playing … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , , | 4 Comments

How the dungeon crawl’s advantages propelled Dungeons & Dragons to success

You know about computers and the killer app—a program so compelling that people purchased the computer just to run the application. VisiCalc was the Apple II’s killer app; Lotus 1-2-3 drove customers to the IBM PC. Dungeons & Dragons came … Continue reading

Posted in Role-playing game history | Tagged , , , , , , | 2 Comments