Tag Archives: encounters

Mixing Threats from Weak to Lethal in a Dungeons & Dragons Game

When megadungeons ruled Dungeons & Dragons, adventurers selected a difficulty level by deciding how deep they dared to go. As the game matured, DMs started to design or select adventures for a party’s level. Players grew to expect that their … Continue reading

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How to end combat encounters before they become a grind

Every Dungeons & Dragons player experiences a battle that drags near the end, when the monsters have spent their best attacks and lack the numbers to threaten the PCs. As a dungeon master, I want to cut to the next … Continue reading

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A dungeon master’s guide to Glyph of Warding

From the beginning, Dungeons & Dragons has included a few spells for dungeon masters. In my last post, I cited Magic Jar as inspiration for adventure. Player characters won’t cast it, but villains might. In today’s game, Glyph of Warding … Continue reading

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Saving fifth-edition D&D’s evil wizards from meddling do-gooders

In more than a year of fifth-edition Dungeons & Dragons, I’ve pitted player characters against a lot of wizards. Often, a published adventure or one from D&D Expeditions offers a spellcaster as a climactic encounter. These showdowns typically follow the … Continue reading

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The next skill challenge

(This concludes a series, which begins with Evolution of the skill challenge.) How would a game activity like the skill challenge appear in D&D Next? First of all, D&D Next no longer attempts to center game play around the encounter as … Continue reading

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The skill challenge: good intentions, half baked

(Part 2 of a series, which begins with Evolution of the skill challenge.) The forth edition rules make the encounter the central activity of the Dungeons & Dragons game. The Dungeon Master’s Guide says, “Encounters are the exciting part of … Continue reading

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