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Tag Archives: Ernie Gygax
Dungeons & Dragons and the Dream of the Grand Campaign
The original Advanced Dungeons & Dragons Dungeon Master’s Guide included an instruction that seemed pointless to most readers, even though Gary Gygax shouted it in caps. In AD&D, he explained, “YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME … Continue reading →
Posted in Role-playing game history
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Tagged Arduin, Arduin Grimoire, Blackmoor, Chivalry & Sorcery, Dave Hargrave, downtime, Ernie Gygax, Gary Gygax, grand campaign, Greyhawk, megadungeon, Rob Kuntz, Stan Lee, Tim Kask, time
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7 Comments
Spell Blow Back—How Part of D&D that Everyone Avoided Shaped the 5th-Edition Power Curve
The original Dungeons & Dragons game featured some activities that most players didn’t enjoy and eventually came to skip. I already wrote about mapping. Unless your group plays D&D in a deliberately old style, you don’t draft a player as … Continue reading →
Posted in D&D fifth edition, Role-playing game design, Role-playing game history
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Tagged encumbrance, Ernie Gygax, Gary Gygax, spells
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13 Comments