Tag Archives: GEN CON

9 more fifth-edition D&D rules questions answered by the designers

Just like at last year’s Gen Con, two Dungeons & Dragons designers came to the dungeon masters’ meeting and spent a few minutes answering rules questions from the gathered DMs. Later in the convention, I intercepted designer Rodney Thompson and … Continue reading

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Little-known D&D classics: Fez

In 1980, the Advanced Dungeons & Dragons Open tournament played much like D&D games at home. The scenarios included dungeon exploration and fights with a dash of problem solving. Success came from quick play and cooperation. The Against the Slave … Continue reading

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Running I11 Needle at Gen Con in 1984

Way back in 1984, my gaming interests had wandered from Advanced Dungeons & Dragons to other role-playing games, and I began running events at Gen Con with my own homebrew rules. I was not an RPGA member then. Perhaps the … Continue reading

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What Murder In Balur’s gate taught me about engaging players in role playing

As a dungeon master, I’m still learning. When I ran the Murder in Baldur’s Gate launch adventure at Gen Con, I had an ah-ha moment (more of a well-duh moment) and a lesson. At the convention, Wizards of the Coast … Continue reading

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Top 3 rules questions from Dungeons & Dragons Next dungeon masters

Update: I’ve posted an updated version of this based on the final, fifth-edition rules. I’ve played Dungeons & Dragons Next before, but Gen Con 2013 gave my first chance to run it. At the start of the convention, Jeremy Crawford … Continue reading

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Top 4 rules questions from new Dungeons & Dragons Next players

Update: I’ve posted an updated version using the final, fifth-edition rules. I’ve played Dungeons & Dragons Next before, but Gen Con 2013 gave my first chance to run it. I served as dungeon master for five tables. Virtually all my … Continue reading

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Gen Con 2013 recap and the D&D Championship visits the Lost City

I’m back from Gen Con and four days of terrific gaming. For this year, Wizards of the Coast elected to focus its attention on exposing as many as possible to Dungeons & Dragons Next, and so they dropped all Living … Continue reading

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Multiple attacks, ability checks, and keyed illustrations revisited

At Gen Con 2013, I’ll be running the Dungeons & Dragons Next adventure Murder in Baldur’s Gate most mornings and afternoons. If you attend Gen Con, check my photo in my About section, and then find me and say hello. … Continue reading

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Picturing the dungeon – boxed text

As a dungeon master, I work to avoid confusion at the table, but from time to time, players misunderstand something in the game world.  “If I had realized the standing stones were only 18 inches high, I wouldn’t have tried … Continue reading

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Battle maps take over Dungeons & Dragons

Early versions of Dungeons & Dragons always included miniature rules for movement, range, area effects, and even for actions similar to attacks of opportunity. But I never witnessed those rules in action. They seemed to require miniatures. Collecting miniatures cost … Continue reading

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