Tag Archives: GURPS

The Surprising Trait Fourth Edition Shared With Original Dungeons & Dragons

The first Arduin Grimoire starts by explaining how to play Dungeons & Dragons. Sure it claims to be an explanation of how to play “a fantasy game,” but in 1976, when Dave Hargrave penned the tutorial, the range of fantasy … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , , , , , , , | 2 Comments

My first impression of inspiration proved wrong

In an earlier post, I leveled criticism toward the inspiration mechanic based on Mike Mearls’s preview in “Roleplaying in D&D Next.” I listed two gripes: Awarding inspiration seemed to put the dungeon master in an uncomfortable role. Mearls wrote about … Continue reading

Posted in D&D fifth edition | Tagged , , , , , , , | 9 Comments

What does D&D have to do with ironclad ships?

When Dave Arneson set out to create the combat system that would become a pillar of Dungeons & Dragons, he did not aim to create a realistic simulation.  In a 2004 interview, he describes the system’s genesis from Gary Gygax’s … Continue reading

Posted in Role-playing game design, Role-playing game history | Tagged , , , , , , , , , | Leave a comment