Tag Archives: hit points

D&D Next trades to-hit bonuses for enhanced damage

(This post continues a discussion I started in “What does D&D have to do with ironclad ships?”) As I discussed in “Riding the power curve,” the next iteration of Dungeons & Dragons attempts to straighten out fourth edition’s logarithmic power … Continue reading

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Riding the power curve through D&D’s editions

(This post continues a discussion I started in “What does D&D have to do with ironclad ships?”) In the very first set of Dungeons & Dragons (1974) rules, every weapon dealt 1d6 damage. Short of magic, characters could only improve … Continue reading

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Hitting the to-hit sweet spot

(This post continues a discussion I started in “What does D&D have to do with ironclad ships?”) Through the evolution of Dungeons & Dragons, the game uses two mechanics to determine an attack’s damage output: to-hit rolls and damage rolls. … Continue reading

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The brilliance of unrealistic hit points

(This post continues a discussion I started in “What does D&D have to do with ironclad ships?”) After the role-playing game hobby’s first 10 years, designers turned from strict realism and began to design rules that both supported a game’s … Continue reading

Posted in Role-playing game design, Role-playing game history | Tagged , , , , , , , , | 3 Comments