Tag Archives: Jon Peterson

Why the Temple of the Frog, Dungeons & Dragons’ first printed dungeon, seemed unplayable

In the winter of 1977, the Dungeons & Dragons basic set introduced me to the game. Hooked, I sought everything I could find for the game. The new Monster Manual delivered a treasury of creatures—with pictures! The white box gave … Continue reading

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4 popular beliefs Dungeons & Dragons defied in the 70s

The media keeps telling us how we, the geeks, have won popular culture. Golfers chat about Game of Thrones at the country club. A minister I know boasted that she was a member of her high school Dungeons & Dragons … Continue reading

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How Dungeons & Dragons gained its ability scores

In History of D&D in 12 Treasures, Jon Peterson shows a character sheet from Dave Arneson’s Blackmoor campaign, the game which inspired Dungeons & Dragons. The sheet includes 8 personality traits: Brains, Looks, Credibility, Sex, Health, Strength, Courage, and Cunning. … Continue reading

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From Blackmoor to Dungeons & Dragons: the invention of the dungeon crawl

In my post, “How the dungeon crawl’s advantages propelled Dungeons & Dragons to success,” I argued that the invention of the dungeon crawl contributed as much to the initial popularity of Dungeons & Dragons as the invention of the role-playing … Continue reading

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