Tag Archives: Justin Alexander

Event-driven D&D Adventures Aren’t About Events; They’re About Villains

The plot of every vintage James Bond movie resembles a role-playing scenario based on an investigation and events. A hook like the theft of an atomic bomb sets Bond into motion. In an investigation, he chases leads from one situation … Continue reading

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Dungeon Masters, Instead of Plots, Prepare Secrets, Clues, and Leads

Planning a Dungeons & Dragons game around encounters and plots leads to trouble. In my last post, I explained how preparing encounters proves less flexible than preparing situations. Situations can take dungeon masters far. Every D&D adventure published before 1982 … Continue reading

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