Tag Archives: Ken St. Andre

The Surprising Trait Fourth Edition Shared With Original Dungeons & Dragons

The first Arduin Grimoire starts by explaining how to play Dungeons & Dragons. Sure it claims to be an explanation of how to play “a fantasy game,” but in 1976, when Dave Hargrave penned the tutorial, the range of fantasy … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , , , , , , , | 2 Comments

Basic and Advanced—Dungeons & Dragons’ new audience versus its original rules (Part 2)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , , , | 7 Comments

Hitting the to-hit sweet spot

(This post continues a discussion I started in “What does D&D have to do with ironclad ships?”) Through the evolution of Dungeons & Dragons, the game uses two mechanics to determine an attack’s damage output: to-hit rolls and damage rolls. … Continue reading

Posted in Role-playing game design, Role-playing game history | Tagged , , , , , , , , , | 1 Comment