Tag Archives: Monte Cook

Megadungeons in print and on the web

Perhaps few people play megadungeons, but my look at the era when megadungeons ruled Dungeons & Dragons and why few people play them anymore revealed great interest in vast underworlds. So in this post, I present the megadungeons in print … Continue reading

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Why Dungeons & Dragons players stopped exploring megadungeons

In my last post I wrote about how Dungeons & Dragons creators Dave Arneson and Gary Gygax built their campaigns around huge dungeons that grew and changed. These megadungeons enabled Dave and Gary to run campaigns for dozens of players. … Continue reading

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Five ways to create more usable game books

In my last post, I accused Wizards of the Coast of showing increasing indifference to making game books usable at the game table. Now I have five suggestions for creating more usable documents. Break the content into short, labeled chunks … Continue reading

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Is it noticed? How to run alertness

Introducing the spot check In this post, I cite “spot checks” to refer to third edition’s Spot checks, Next’s Wisdom (Perception) checks, and tests of awareness made with 4E and Pathfinder’s Perception skill. The Spot skill and its descendents rate … Continue reading

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A role-playing game player’s obligation

“Always seek to contribute the most to the team’s success. From the players’ and the PCs’ standpoint any role-playing game is a group endeavor. Individual success is secondary to the success of the group, for only through group achievements can … Continue reading

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Using your players’ metagaming to mess with their heads

Way back in “The 11 Most Useful Types of Miniatures,” I confessed that whenever a battle map includes a statue, I always place a statue miniature on the map. The characters inevitably sidle around the statue, expecting it to animate … Continue reading

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D&D next re-empowers DMs; players stay empowered

How much should the outcomes of the characters’ actions be decided by the game master instead of the rules? Before role-playing games, the rules of a game specified every action players could take, and then decided the outcome of each … Continue reading

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Scry and fry

(Part 2 of a series, which begins with Spells that can ruin adventures.) Third edition Dungeons & Dragons added the Scrying spell, which unlike Clairvoyance and Clairaudience could target a creature rather than just a familiar location. Scrying worked in … Continue reading

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