Tag Archives: Murder in Baldur’s Gate

How knowing the difference between a setting book and an adventure helps craft better adventures

What makes an adventure different from a setting book? Both start with maps, locations, and characters, but what extra ingredients turn a source book into an adventure? You might name story or plot as that essential extra bit, but early … Continue reading

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Using your players’ metagaming to mess with their heads

Way back in “The 11 Most Useful Types of Miniatures,” I confessed that whenever a battle map includes a statue, I always place a statue miniature on the map. The characters inevitably sidle around the statue, expecting it to animate … Continue reading

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What Murder In Balur’s gate taught me about engaging players in role playing

As a dungeon master, I’m still learning. When I ran the Murder in Baldur’s Gate launch adventure at Gen Con, I had an ah-ha moment (more of a well-duh moment) and a lesson. At the convention, Wizards of the Coast … Continue reading

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Gen Con 2013 recap and the D&D Championship visits the Lost City

I’m back from Gen Con and four days of terrific gaming. For this year, Wizards of the Coast elected to focus its attention on exposing as many as possible to Dungeons & Dragons Next, and so they dropped all Living … Continue reading

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Multiple attacks, ability checks, and keyed illustrations revisited

At Gen Con 2013, I’ll be running the Dungeons & Dragons Next adventure Murder in Baldur’s Gate most mornings and afternoons. If you attend Gen Con, check my photo in my About section, and then find me and say hello. … Continue reading

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