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Tag Archives: planes
Spells that let players skip the dungeons in Dungeons & Dragons
In today’s Dungeons & Dragons game, player characters gain experience by overcoming obstacles and defeating monsters. In the original game, PCs got most of their experience for claiming treasure. (For more, see “The fun and realism of unrealistically awarding experience … Continue reading →
Posted in Role-playing game design, Role-playing game history
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Tagged Castle Greyhawk, ethereal, Gary Gygax, planes, spells, Tomb of Horrors
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How Queen of the Demonweb Pits opened Dungeons & Dragons to the multiverse
In Dragon magazine issue 8, published July 1977, Gary Gygax proposed the Dungeons & Dragons cosmology, a great wheel of planes surrounding the prime material. The existence of infinite planes “will vastly expand the potential of all campaigns which adopt … Continue reading →