Tag Archives: resolution transparency

Dungeon masters: Why your players might not love theater of the mind as much as you do

Before the introduction of third edition Dungeons & Dragons in 2000, virtually everyone played the game in the theater of the mind—without battle maps, miniatures, or other markers. In an effort to focus on imagination and roleplay, the fifth-edition designers created … Continue reading

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From the brown books to next, D&D tries for elegance

An elegant role-playing game gains maximum play value out of a concise set of simple rules. Elegant rules… apply broadly so fewer rules can cover whatever happens in the game. play quickly with minimal math and little need to reference … Continue reading

Posted in D&D fifth edition, Role-playing game design, Role-playing game history | Tagged , , , , , , , , , , | 3 Comments

D&D next re-empowers DMs; players stay empowered

How much should the outcomes of the characters’ actions be decided by the game master instead of the rules? Before role-playing games, the rules of a game specified every action players could take, and then decided the outcome of each … Continue reading

Posted in D&D fifth edition, Role-playing game design | Tagged , , , , , , , | 4 Comments