Tag Archives: Rodney Thompson

Five new or different rules in the fifth-edition Dungeons & Dragons game

With the launch of the fifth edition of Dungeons & Dragons, the designers hosted panels at Gen Con 2014 introducing the game to new and returning players. You can listen to designers Rodney Thompson and Greg Bilsland at one of … Continue reading

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My first impression of inspiration proved wrong

In an earlier post, I leveled criticism toward the inspiration mechanic based on Mike Mearls’s preview in “Roleplaying in D&D Next.” I listed two gripes: Awarding inspiration seemed to put the dungeon master in an uncomfortable role. Mearls wrote about … Continue reading

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9 more fifth-edition D&D rules questions answered by the designers

Just like at last year’s Gen Con, two Dungeons & Dragons designers came to the dungeon masters’ meeting and spent a few minutes answering rules questions from the gathered DMs. Later in the convention, I intercepted designer Rodney Thompson and … Continue reading

Posted in D&D fifth edition, Rules | Tagged , | 15 Comments

D&D next re-empowers DMs; players stay empowered

How much should the outcomes of the characters’ actions be decided by the game master instead of the rules? Before role-playing games, the rules of a game specified every action players could take, and then decided the outcome of each … Continue reading

Posted in D&D fifth edition, Role-playing game design | Tagged , , , , , , , | 4 Comments