Tag Archives: Runequest

5 role-playing products that shaped how I play Dungeons & Dragons 1977-1978

Holmes Basic Set (1977) The blue box of the 1977 Holmes Basic Set introduced me to D&D. To ninty-nine percent of Dungeons & Dragons players, the edition that introduced them to the game stands as their most important. Why should … Continue reading

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A short history of perception in Dungeons & Dragons

Through second edition, Dungeons & Dragons handled perception with a mix of mechanics: To find hidden objects, players said where they wanted to look, and the dungeon master said if something was there. To find secret doors, the DM rolled … Continue reading

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9 popular things in D&D that I fail to appreciate

I love Dungeons & Dragons enough to spend money to write a blog about it, but I dislike some elements of fantasy role playing. Perhaps “dislike” is too strong. I don’t want to squash your fun. This is not a … Continue reading

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From the brown books to next, D&D tries for elegance

An elegant role-playing game gains maximum play value out of a concise set of simple rules. Elegant rules… apply broadly so fewer rules can cover whatever happens in the game. play quickly with minimal math and little need to reference … Continue reading

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What does D&D have to do with ironclad ships?

When Dave Arneson set out to create the combat system that would become a pillar of Dungeons & Dragons, he did not aim to create a realistic simulation.  In a 2004 interview, he describes the system’s genesis from Gary Gygax’s … Continue reading

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