Tag Archives: saving throws

For 25 Years, D&D Put Saving Throws In Groups Made For Just 3 Creatures and 2 Spells

Today, Dungeons & Dragons of matches saving throws to ability scores. But for most of the game’s history, D&D grouped saving throws by 5 sources: spell or staff, wand, death ray or poison, turned to stone, and dragon breath. These … Continue reading

Posted in Role-playing game history | Tagged , , , , | 2 Comments

Would You Play With a Dungeon Master Who Kept Your Character Sheet and Hid Your PC’s Hit Points?

Have you heard of dungeon masters who keep character sheets from players and who make all the die rolls? Instead of revealing hit points, these DMs say, “Your character feels badly injured and close to death.” To improve a TV … Continue reading

Posted in Advice, Role-playing game history | Tagged , , , , | 16 Comments

Saving throw proficiency and ghouls

Even at the end of the Dungeons & Dragons Next public playtest, the designers wrestled with one aspect of Next that remains broken. The ghoul problem. A live-streamed playtest session showed the problem when 4 ghouls faced a party of fifth-level … Continue reading

Posted in D&D fifth edition | Tagged , , | 5 Comments

D&D Next trades to-hit bonuses for enhanced damage

(This post continues a discussion I started in “What does D&D have to do with ironclad ships?”) As I discussed in “Riding the power curve,” the next iteration of Dungeons & Dragons attempts to straighten out fourth edition’s logarithmic power … Continue reading

Posted in D&D fifth edition, D&D fourth edition | Tagged , , , , | 4 Comments