Tag Archives: saving throws

Saving throw proficiency and ghouls

Even at the end of the Dungeons & Dragons Next public playtest, the designers wrestled with one aspect of Next that remains broken. The ghoul problem. A live-streamed playtest session showed the problem when 4 ghouls faced a party of fifth-level … Continue reading

Posted in D&D fifth edition | Tagged , , | 5 Comments

D&D Next trades to-hit bonuses for enhanced damage

(This post continues a discussion I started in “What does D&D have to do with ironclad ships?”) As I discussed in “Riding the power curve,” the next iteration of Dungeons & Dragons attempts to straighten out fourth edition’s logarithmic power … Continue reading

Posted in D&D fifth edition, D&D fourth edition | Tagged , , , , | 4 Comments