Tag Archives: Shannon Appelcline

5 role-playing products that shaped how I play Dungeons & Dragons 1978-2000

Tomb of Horrors (1978) In the early days, I enjoyed plenty of time to create my own adventures, so I had little interest in playing the published ones. But I still drew inspiration from them. Nothing inspired like Tomb of … Continue reading

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When megadungeons ruled Dungeons & Dragons

In the early 70s, as Gary Gygax developed Dungeons & Dragons, he played the game seven times a week. He wrote, “As I worked at home, I did not schedule play sessions, but when a gamer or two dropped in … Continue reading

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In fifth-edition D&D, what is gold for? The game within a game

The baseline Dungeons & Dragons game offers player characters plenty of chances to gain treasure and few chances to spend it. When Dave Arneson opened the dungeons beneath Castle Blackmoor, Chainmail miniature battles served as a game within his game … Continue reading

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From the brown books to next, D&D tries for elegance

An elegant role-playing game gains maximum play value out of a concise set of simple rules. Elegant rules… apply broadly so fewer rules can cover whatever happens in the game. play quickly with minimal math and little need to reference … Continue reading

Posted in D&D fifth edition, Role-playing game design, Role-playing game history | Tagged , , , , , , , , , , | 3 Comments