Tag Archives: Teos Abadia

The Grand Campaign, Dungeon Master Gear, Fourth Edition D&D, and Other Reactions From the Comment Section

I’m ready for another trip into the comment section. The Grand Campaign My post on the grand campaign prompted a couple of commenters to tell of their long-running grand campaigns. Michael “Chgowiz” Shorten’s game has run more than 10 years. Rick … Continue reading

Posted in D&D fourth edition, Dungeon master's tools | Tagged , , , , , , | 3 Comments

5 Situations That Tempt Every Dungeon Master to Railroad Their Players

If you believe countless Dungeon & Dragons adventure reviews, nothing ruins an scenario as quickly as a linear design. In a linear adventure every group follows the same plot thread, through the same scenes, to the same conclusion. At best, … Continue reading

Posted in Advice | Tagged , , , , , , | 6 Comments

Do Dungeons & Dragons Players Hate Linear Adventures? Not When DMs Avoid Two Pitfalls

A linear adventure is written, or at least planned, so every play group follows the same plot thread, through the same scenes, to the same conclusion. In Dungeons & Dragons, linear dungeons set the pattern, with walls and doors that … Continue reading

Posted in Advice, Role-playing game design | Tagged , , , , , , | 6 Comments

Rules vs. Immersion, Assistance, Aurania and More From the Comment Section

When I launched DMDavid.com, I considered disabling the comments. I worried that the comment section would fill will stupid and insulting responses. I’ve heard that can happen on the Internet. Still, I left comments on, and they proved one of … Continue reading

Posted in Uncategorized | Tagged , , , , , , , , | 11 Comments

Four Essential Qualities of a 4-Hour Dungeons & Dragons Adventure

Running adventures by other authors has raised my Dungeons & Dragons game. As a dungeon master for organized play, I have prepared adventures that seemed like duds. Sometimes, at the table, I followed an author’s script and saw that their … Continue reading

Posted in Adventurers League, Advice | Tagged , , , , , , , | 4 Comments

Origins 2017: Choose Your Own Dungeons & Dragons Adventure

This year at Origins, I split my time between serving as a dungeon master, and playing in Dungeons & Dragons games. Remember the disappearing McFly family photo from Back to the Future? It gave Marty McFly a look at his … Continue reading

Posted in Conventions | Tagged , , , , , , , , , | 4 Comments

How to Say Yes Without Turning Your D&D Game Into a Joke

In my last post, I explained how challenging myself to say yes to players made me a better dungeon master, even though I sometimes said no. Sometime in the 90s, I returned gaming conventions after more than a decade away. … Continue reading

Posted in Advice | Tagged , , , , , , , , | 8 Comments

What to do when a player interrupts a role-playing scene to start a battle

Every dungeon master sees an impatient player spoil a scene sooner or later. Or sooner. The party talks with the Viper Queen when a player grows restless and blurts out, “I hit her with my axe!” If you have yet to … Continue reading

Posted in Advice | Tagged , , | 10 Comments

If you want to write games for everyone, game with everyone

In the 80s into the 90s, I would see convention panels or magazine interviews where game professionals said that their game writing left them no time for game playing. Those writers might admit to an occasional session of Call of … Continue reading

Posted in Role-playing game design | Tagged , , , , , , | 5 Comments

Dungeons & Dragons at the 2016 Origins Game Fair

For many gamers, the Origins Game Fair feels just the right size. Unlike Winter Fantasy, the convention offers diversions beyond non-stop Dungeons & Dragons and Pathfinder. Unlike Gen Con, you don’t face a city and a convention center crowded to … Continue reading

Posted in Conventions | Tagged , , , , , , , , , , , , , , , , , | 7 Comments