Tag Archives: tiers of play

The obvious innovation in fifth-edition Dungeons & Dragons that no designer saw before

Stirrups. Zero. Shipping containers. Luggage with wheels. All these innovations seem obvious in hindsight. But they went undiscovered for millennia, until someone’s bright idea changed the world—or at least put airport porters out of work. Even those hotel shower rods … Continue reading

Posted in Role-playing game design, Role-playing game history | Tagged , , , , , | 13 Comments