Tag Archives: Tim Kask

D&D Adds Psionics: What Could Possibly Go Wrong?

While editing the third Dungeons & Dragons supplement, Eldrich Wizardry, Tim Kask developed D&D’s first rules for psionics. He loved psionic combat and threw his enthusiasm into the task. His rules answered D&D’s biggest critics. First, they stood separate from unrealistic … Continue reading

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How Psionics Accommodated D&D’s Critics

In 1966, Gary Gygax fielded a personal ad in the General seeking gaming opponents. He included the line, “Will cooperate on game design.” In the years to follow, Gygax proved a zealous collaborator. Aside from teaming with other designers, he … Continue reading

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Three Traits that Good Dungeon Masters Need to Shine in Convention Games

At game conventions, I like to wander the Dungeons & Dragons game tables, watching dungeon masters in action. I see plenty of skills worth copying. Nearly all DMs bring enough from their home games to run a fun session. But … Continue reading

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Basic and Advanced—Was Advanced Dungeons & Dragons a different game? (Part 5)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

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Basic and Advanced—Dave Arneson takes a job at TSR (Part 4)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

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Basic and Advanced—Dungeon & Dragons goes two directions (Part 3)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

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Basic and Advanced—Dungeons & Dragons’ new audience versus its original rules (Part 2)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

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The Dungeons & Dragons spells Gary Gygax never meant for players

Dungeons & Dragons first supplement, Greyhawk, raised the game’s highest level spells from 6th level to 9th. None of Gary Gygax’s players had reached the level required to cast the new spells. Tim Kask remembers that as he and Gary … Continue reading

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The difficult origin of Blackmoor, Dungeon & Dragons Supplement II

In my last post, I explained how Temple of the Frog, the first published dungeon, failed as a dungeon crawl and baffled the first Dungeons & Dragons players. To unlock Temple of the Frog, players needed to treat it as … Continue reading

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