Tag Archives: time constraints

What Could be Better than Wandering Monsters?

In a D&D game without time pressure, all the risk and adventure disappear. Players gain time for painstaking caution. After every 5-minute adventuring day, characters can recuperate. As locked doors fall to axes and walls fall to picks, dungeon obstacles … Continue reading

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Time Pressure, Wandering Monsters, and D&D’s Social Contract

In 1980, Dungeons & Dragons players at my high school traded stories that confirmed Tomb of Horrors as the HARDEST DUNGEON EVER. Then someone told me how to beat it. Just hire a bunch of guys with shovels to excavate … Continue reading

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Is it found? How to handle a search

Speed through the obvious by summarizing simple search efforts Game masters often speed past the uninteresting parts of the game—the parts with few decisions or obvious decisions—with a simple summary of activity. Most game masters will use a summary to … Continue reading

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How running an adventure eight times can be fun and educational

As I’ve mentioned in other posts, I run a lot of games at conventions. Sometimes I run the same adventure as many as eight times. You might think the repetition grows tiresome, but I like it. Rerunning an adventure brings … Continue reading

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