Tag Archives: treasure

Four Ways the New D&D Adventurers League Rules Reshape the Campaign, and One Way They Don’t

The new Dungeons & Dragons Adventurers League campaign rules change treasure from a prize for looting to an award for the real hours players spend pursuing an adventure’s goal. This change aims to reward more styles of play, to balance … Continue reading

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The Adventurers League Campaign Rules Offered a Game. How Gamers Played to Win.

Starting on August 30, the Dungeons & Dragons Adventurers League will introduce a sweeping overhaul of the campaign rules. These changes affect how characters in the campaign advance levels, gain gold, and win magic items. The new level-advancement system aims … Continue reading

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In fifth-edition D&D, what is gold for? The cash-poor, big-score campaign

Gary Gygax devised Dungeons & Dragons to motivate player characters to chase treasure, but the game matured in 40 years. Now player characters adventure to smite evil, to redeem their name, to recover lost knowledge, to reach endless other goals. … Continue reading

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In fifth-edition D&D, what is gold for? The limited magic-market campaign

The easiest outlet for wealth comes from trade in magic items. However, for reasons that I spelled out in “Dungeons & Dragons stopped giving XP for gold, but the insane economy remains,” fifth-edition Dungeons and Dragons lacks the free magic … Continue reading

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In fifth-edition D&D, what is gold for? Three principles of granting gold

The early play style of Dungeons and Dragons led to a tradition of awarding player characters more treasure than they could spend. This tradition carries into fifth edition. In 5E, what can high-level player-characters spend their wealth on? Mundane gear? … Continue reading

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What is the typical amount of treasure awarded in a fifth-edition Dungeons & Dragons campaign?

The fifth-edition Dungeon Master’s Guide advises dungeon masters, “You can hand out as much or as little treasure as you want.” The new Dungeons & Dragons game offers DMs the freedom to create a gritty, low-magic campaign without any “intrinsic … Continue reading

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Dungeons & Dragons stopped giving XP for gold, but the insane economy remains

In “Why D&D characters get tons of gold and nowhere to spend it,” I showed why Dungeons & Dragons player characters get tons of gold through their career: Originally, D&D awarded experience points for gold to motivate players to act … Continue reading

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Why D&D characters get tons of gold and nowhere to spend it

The original Dungeons & Dragons game awarded characters an experience point for each gold piece they claimed from the dungeon. See “The fun and realism of unrealistically awarding experience points for gold.” This provided a simple method of awarding non-combat … Continue reading

Posted in Role-playing game history | Tagged , , , , , , , , | 11 Comments