Tag Archives: miniatures

Using your players’ metagaming to mess with their heads

Way back in “The 11 Most Useful Types of Miniatures,” I confessed that whenever a battle map includes a statue, I always place a statue miniature on the map. The characters inevitably sidle around the statue, expecting it to animate and attack. This trick never fails to amuse me. Does this make me a mean dungeon master?

When players metagame, they use information from outside the game world to make choices for their characters in the game, even though the characters would lack this information.

In my games, I like to toy with players metagame expectations for three reasons:

  • It discourages metagaming. If players know that every figure on the battlemap will have a role in the fight, no statue is safe a preemptive strike. But if you sometimes do things that defy the metagame, players will rely less on it.
  • It creates uncertainty and fosters surprises. In the game, we can create surprises by doing things that defy the expectations that come from knowing their characters exist in a game.
  • I’m a mean dungeon master.
People bring meta-fiction expectations to stories as well as games. The movie Psycho provides my favorite example of violating these expectations to shock and surprise. The movie contains two big surprises. I will spoil one here. Psycho begins with the movie’s star embezzling $40,000 cash and taking to the road. We’ve all seen countless movies, so we all know what will happen. Obviously, the movie will follow the story of the stolen cash to the end. And we know the movie’s star will survive until the finale. The star always does. Instead, Psycho shatters our expectations by having the movie’s star suddenly murdered less then half way through. The turn shocked and electrified audiences. Hitchcock even added a personal plea to the end of the film asking viewers not to reveal the twists.

Most commonly, I toy with three metagame assumptions.

Metagame assumption  Countermeasure 
The battle map signals a fight. Every DM has set a battle map on the table and seen players immediately ready weapons and announce their battle stances. I discourage such shenanigans by saying something like, “This map shows a forest clearing exactly like several others you passed on your journey, except—unknown to your characters—this clearing happens to be on a battle map.” Use a battle map for a non-combat scene like a council meeting or a visit to the tavern. This helps set the scene, and the players become jumpy, expecting a fight. I always pictured typical adventurers as twitchy and paranoid anyway.
Miniatures represent combatants. If an NPC or creature has a miniature, you should expect to fight them. In addition to statues, I collect miniature figures for unarmed civilians, from royalty to beggars. During combats, they often serve as bystanders to be protected. The recent Murder in Balur’s Gate launch adventure called for a ton of bystanders. More to the point, bystanders can set a scene and defuse the players’ notion that every figure is a threat. You can find townsfolk from TurnKey miniatures, Dungeon Crawler, and Reaper’s bones lines.
The last fight is the big one. Players routinely conserve resources for the expected, climactic battle. The fourth-edition design turns this into a bigger problem than with earlier editions, because players have more resources to save for the final showdown. Metagaming and fourth-edition design leads to the sort of trouble I described in “As a player, I enjoy action points, so why do I dislike them as a dungeon master? Vary your adventures from the expected route to a climactic battle. For instance, in Monte Cook’s Return to the Temple of Elemental Evil, the players almost immediately face one of their biggest, most dangerous fights. Monte designed the battle to shock players who expected the usual, leisurely start. Dan Anderson stands out as an author of Living Forgotten Realms adventures that defy expectations. For instance, in CALI3-3 Agony of Almraiven, the tough fight comes as an ambush in the middle of the adventure.
Everyone has access to the same information. In most sessions, the whole game proceeds with every player at the same table hearing everything the DM has to say. In the game world, not every character knows what the others know. When a character becomes privy to sensitive information, you can take the player aside to share it. If your players cooperate and everyone always reports back, private asides take more time that they merit. On the other hand, if someone enjoys playing the furtive, scheming type, keeping some things secret adds intrigue. If you only take the assassin’s player aside to ask, “Seen any good movies lately?” everyone else will think the assassin hides something. I think inter-party strife poisons too many of the games that allow it, so be careful with this suggestion.

Next: Two totally fair ways to foil metagaming that I lack the nerve to try.

Before miniature sculptors used computer-aided design

Is it just me, or did Dungeons & Dragons miniatures grow over time?

Ghoul (Harbinger 2003) and Ravenous Ghoul (Desert of Desolation 2007)

Troll (Harbinger 2003), Troll Slasher (Angelfire 2005), Bladerager Troll (Dangerous Delves 2009), and War Troll (Legendary Evils 2009)

Sometimes I run across miniatures that do not fit the scale.

Yuan-Ti Champion of Zahir (large), Gargoyle (medium), Magma Hurler (medium), and Flesh Golem (large)

Next: Spells that can ruin adventures

Update on elemental miniatures and 3D battle maps

In the 11 Most Useful Types of Miniatures, I lamented the lack of translucent miniatures for fire, water, and air elementals. I have discovered that the early Dungeons & Dragons miniatures sculpts for the medium-sized elementals reappeared in a HeroScape set called Fury of the Primordials.  Unlike the original, opaque versions of these figures, the new versions come in translucent plastic. This makes the fire and water elementals look terrific, and the air elemental now looks like an air elemental rather than an angry, melting fish. 

In addition to the three, translucent figures, the set includes an earth elemental figure, and a Wyvern figure, which once appeared in the Aberrations set in a form that now costs about $16 when purchased individually.

For D&D players, the HeroScape miniatures suffer from oddly-sized bases. The medium bases span a bit more than an inch, making them a bit too big for the squares on the battle map. Large figures like the Wyvern have peanut-shaped bases unsuited to D&D. The Heroscape to DDM re-base guide describes a simple procedure to re-base the figures.

Unfortunately, Hasbro dropped the HeroScape line in 2010 and the Fury of Primordials set is long out of print. Most online vendors sell the packs at well above the original retail price, but I managed to find a few still offering the set at a good price. As of this post, some bargains remain available.

Also in that my top 11 list, I called out the Lurking Wraith as the best D&D miniature ever, and hoped a painted version would reappear in the Dungeon Command Curse of Undeath set. The set has arrived and, rather than including another version of Lurking Wraith, the set includes a translucent version of the Cursed Spirit renamed the Hypnotic Spirit. I’m happy to have the new figure, but it cannot unseat the Lurking Wraith as my favorite. I prefer the original Lurking Wraith’s shadow gray over the ectoplasmic blue of the Hypnotic Spirit. Plus the enigmatic Lurking Wraith works as a neutral ghostly figure, while the Hypnotic Spirit’s malevolence limits it to being a threat. Nonetheless, if you want to plunder Dungeon Command sets for figures to use in D&D play, the Curse of Undeath set ranks as the best assortment yet.

In solving the limitations of battle maps, I looked for better methods of presenting 3D battles. When I posted my question to the EN World and to Wizards’ D&D forums, I received a number of interesting suggestions. The Combat Tiers system from Tinkered Tactics ranks as my favorite.

Next: Before miniature sculptors used computer-aided design

Secrets to storing and retrieving D&D miniatures

As I’ve written before, I always attempt to use suitable miniatures for the creatures in my game. I collected a lot of the pre-painted D&D miniatures. Early on, I heaped the minis in a storage tub, but that quickly became unworkable. Finding the proper figures for a game took way too much time.

To solve the storage problem, I went to the discount store after the back-to-school supplies reached the clearance shelves. I purchased a cart-load of plastic pencil cases at $0.54 each. I printed sticky, address labels with the names of sets and ranges of numbers within the set. For example, “Blood War 11-20.” Now I could organize the miniatures by set and figure number in the little boxes. In the picture, you can see some of my collection sorted into a larger cardboard box.

To solve the retrieval problem I rely on the wonderful, online miniature database at dracosaur.us. The database includes all the pre-painted D&D miniatures along with their pictures and, for most, their card images. You can search by name, or by tags such as ‘female’, ‘crossbow’, or ‘insect.’ If you sign up for a free user account, you can track the number of each figure present in your collection.

With dracosaur.us, I can run a few quick searches to find the miniatures I need from among the ones in my collection, and then I jot down the set names and numbers. This lets me quickly locate the correct figures in the pencil boxes.

Now if only I could find a better way to manage my dungeon tiles. Does anyone have a system?

Next: Picturing the dungeon – boxed text

Marking Zones and Areas in Fourth Edition D&D

As a way to mark zones and other lasting, area effects, I purchased a set of transparent, colored sheets from American Science and Surplus. I cut the sheets into a 3×3, 5×5, and 7×7 square sizes.

Area markers clipped to DM screen

In play, I discovered that the 3×3 sheets worked wonderfully. I paper clipped a variety of sheets to the inside of my DM’s screen. Now, whenever someone drops, say, a cloud of darkness, I can lay down a sheet on the battle map. Because you can see through the sheets, the terrain stays visible. Typically, you only have to lift one or two figures to place a small sheet, which is easier and faster than marking each of the area’s four corners.

Litko Boundry MarkersAfter a while, I started leaving the larger sheets at home. The larger areas seldom come into play, and when they do, you inevitably have to lift several miniatures to position the sheet. Remembering the positions of everything becomes a challenge. Then when you remove the zone, you have to lift and reposition everything again.

For larger areas, I now use the boundry markers from Litko Game Accesories. They’re cheap, work for any size area, and allow the miniatures to stay put.

The 11 Most Useful Types of Miniatures

Top miniatures gallery

When the Harbinger set of pre-painted miniatures arrived in 2003, I mainly used tokens, cardboard heroes, and similar items to stand in for miniatures. Unpainted miniature barely tempted me. I lacked enough time for the pastimes I already had, so I could hardly add miniature painting to the slate. But the new pre-painted miniatures seemed affordable and appealing. I figured I would augment my cardboard with a few common monsters, orcs and skeletons and the lot.

And so I began sliding down a slippery slope.  Wizards of the Coast closed the local Gamekeeper store and marked down the Harbinger boxes, so I snapped them up. New sets came, and I decided I might as well get enough boosters to collect a nice set of commons.  When 3.5 arrived, I looked at my shelf of 3.0 edition books that I had not read yet, and decided to budget more money toward edition-proof miniatures and less on books. Soon, I had a big collection. Now I feel compelled to gather the best possible figures for an encounter.

If you’re cheaper or more sensible than I am, you can still follow my original plan and collect a small group of broadly useful miniatures. I use some figures so often that I never bother to file them away. Based on my experience running organized play events, I present the 10 most useful types of miniatures.

Type

Figure

Notes

Drakes

Bloodseeker Drake, Crested Felldrake, Guard Drake

For some reason, adventure authors love adding spiders and small drakes as critters and pets to round out encounters. With few low-level options, who can blame the authors? Nobody wants to fight lovable beasts like wolves.

Spiders

Deathjump Spider, Spider of Lolth

Elementals

Medium Earth Elemental, Loyal Earth Elemental, Medium Fire Elemental

Medium sized elementals appear frequently in adventures of all levels. Earth elementals nose ahead of fire as the most common. You can skip the water elemental figures.

Sadly, Wizards never produced a translucent, medium-sized air elemental. The dirty Shardstorm Vortex stands as the best alternative. The solid-plastic air elemental in Harbinger may rank as the worst figure ever to appear in a D&D miniature set.

Thugs

Human Thug

Thugs, especially armed with clubs, appear frequently in heroic-tier adventures.

Guards with pole arms

Human Town Guard, Royal Guard, Phalanx Soldier

For some reason, town and palace guards always carry spears or halberds.

Bowmen

Free League Ranger, Graycloak Ranger, Militia Archer

Most encounters call for an enemy capable of ranged attacks. In urban encounters, bowmen appear all the time.

Overall, too few humanoid miniatures sport ranged weapons.

Elf Warmage

Elf Warmage

I always carry a few miniatures suitable for player characters that I can loan out. Players borrow this elf warmage more than any other figure. Plus, she often finds work as a patron, bystander, or fey villain.

Statues

Animated Statue, Earth Element Gargoyle

I love to toy with players’ metagame expectations. Every D&D player knows that statues invariable come to life and attack─at least when they have a miniature on the map. So whenever a statue appears on a map, I drop a statue or gargoyle figure on top of it. Inevitably, the players edge nervously around the potential hazard. It never ceases to amuse me. Does that make me a mean DM?

Of course, sometimes, the statues really do attack.

Skeletons and zombies

Boneshard Skeleton, Skeleton, Warrior Skeleton, Zombie, Zombie

In the early days of the hobby, dungeon designers could put living creatures in a remote and unexplored dungeon without a source of food, and no one would care. Now days, that sort of design will get your DM card suspended. This surrender to logic makes undead more useful than ever.  (This also holds true for the elementals, above.) In my opinion, the unarmored, boneshard skeleton ranks as the best. The need for ranged undead means blazing skeletons and skeletal archers also see tons of use

Spirits

Lurking Wraith

I think the Lurking Wraith ranks as the single best D&D miniature figure ever produced. Not only does the translucent figure look great, but it works in numerous encounters at every level. Unfortunately, I’m not the only one who loves this figure. Miniature vendors charge about $9 each, much more than the typical price of a medium-sized, uncommon figure. You can get unpainted, blue versions in the Castle Ravenloft board game. I hope a painted version reappears in the upcoming, undead-themed, Dungeon Command set.

Goblins

Goblin Sharpshooter, Goblin Cutter, Goblin Skullcleaver

The ubiquitous opponent for beginning characters. Many different goblins appeared in the D&D miniatures run, but the best came in the last few sets. Get a bunch with melee weapons and bunch with ranged weapons. They’re cheap.

 

Lair Assault: Kill the Wizard – I made a Drowslayer

As a Dungeon Master, I enjoy representing the action on the table with the correct miniatures. No battles against Starburst candies at my table. I typically judge public-play events, so I don’t pick the monsters in the adventures I run. When I lack miniatures to match the creatures in an adventure, I happily seize the excuse to go shopping for more miniatures.

My collection included figures for most of the creatures in the Kill the Wizard Lair Assault. I wanted a second Barlgura figure, so I purchased one. The adventure’s random monster table calls for a third Barlgura with a roll of 1 on a d6. Oddly enough, at my table, the odds of that outcome stand at none in 6.

barl-gura

When I must run monsters that lack any suitable miniatures, I’m annoyed. So the Drowslayer construct posed a problem.

Fortunately, another Dungeon Master at my friendly neighborhood game store seems even more bloody minded than me about fining appropriate figures. He showed off a Drowslayer figure that he sculpted from oven-bake clay, and that his wife painted. I was unfamiliar with oven-bake clay, so the discovery sparked my imagination.

Inspired, I created my own Drowslayer. I cut a maw into a ping-pong ball, threaded some arms made of thick, black wire, and then impaled the ball on a dowel for a stand. I used Sculpey to make a base and some eyes, baked and glued, and then painted.Drowslayer miniature figure

I also made some black pudding figures.Black pudding miniature figures