Twenty years before the release of third edition Dungeons & Dragons, the Japanese-themed RPG Bushido included this rule:
“Saving throws…represent the chance of making a supernatural exertion of the Attribute, such as dodging a trap or missile (Speed), resisting a spell (usually Will), or neutralizing a drug or infection (Health).” – Bushido (1980) by Paul Hume and Bob Charrette
I suspect the near match between the saving throws in Bushido and the Reflex, Will, and Fortitude saves in 3E comes from designers working at the same problem and arriving at a similar solution, rather than from a direct influence. Nonetheless, the similarity is striking.