Category Archives: Products

9 Best Collections of Inspirational Tables and Lists to Help DMs Create and Improvise

Never underestimate the value of a good list seeded with ideas or just evocative words. Inspirational tables include numbers for die rolls. I suspect the tables for traits, ideals, bonds, and flaws in the fifth edition Players Handbook developed more characters’ personalities, and therefor encouraged more role playing than anything in past Dungeons & Dragons history. And the table of trinkets on page 161 has probably been rolled against more than any other in the current game.

The dice in D&D, especially when combined with random tables, can fire imagination. Bestselling DM’s Guild author M.T. Black explains, “I use randomness all the time when I’m creating an adventure. Otherwise I find I’m just slipping back into very comfortable tropes and ideas. Randomness really helps me bring something fresh to the table.” (For more on how M.T. Black creates, see his book The Anatomy of Adventure.)

Use the power of random thoughts colliding to fuel creativity. I like to generate ideas by taking two notions that strike my interest, but that seem unrelated, and then inventing ways to put the two thoughts together. (See Ask this question to create ideas and mysteries that grab players’ attention and D&D and the Role of the Die Roll, a Love Letter.) M.T. Black uses the same trick to create. “Some of my best adventures had their genesis through the amalgamation of two seemingly unrelated ideas. So very often in this business, the magic happens through an inspired combination.”

What’s the quickest source of random thoughts? Tables like ones for adventures starting on page 73 of the Dungeon Master’s Guide or for dungeons on page 292. You probably already have that book. Count it as number 10.

Random tables especially help give life to the parts of the game world that seem routine. Recently, I needed market square vendors colorful enough for roleplaying scenes. A few rolls on tables gave enough inspiration for me to imagine merchants that excited me.

For improvisation, random tables help me avoid the first thought that comes to mind—the thought process that lead to my introduction of a recurring NPC named Kendle Stick. Never again.

Books of this sort benefit from indexes that organize various tables. When I reference these documents from my tablet, I like hyperlinks from the lists of tables to the tables themselves. Alas, neither feature is common.

What are the best resources for DMs who want more inspiration than the Dungeon Master’s Guide can offer?

9. GM Gems: A Tome of Game Master Inspiration
$11.99. 84 pages.

GM Gems devotes most of its pages to creations like 6 memorable caravans (described in 3 pages) or 15 unusual holidays (spanning 5 pages). All these nuggets suggest adventure hooks and reward browsing. My favorite tables include Memorable NPC Frills and Empty Rooms Worth Describing. The list of smell words appeals to both writers and 8-year-olds.

Sample roll from Short Encounters for Short Attention Spans. 32: The party finds an enormous tome written in Draconic with the title “Indigestion: What Creatures to Avoid.”

8. The Mother of All Treasure Tables
$15.99. 162 Pages.

While I like the idea of giving characters unique and evocative loot rather than lists of coinage, the chore of imagining such hoards exhausts me. The authors of The Mother of All Treasure Tables did my homework. Tables inside list treasure parcels by values up to 50,000 gp and even epic treasure.

Sample roll from 50 Gold Pieces. 25: A wooden box [1 gp] is as long as a dagger but twice as wide, and is painted black. Inside you find a thin bed of red wax that is dimpled with dozens of small depressions. Five gems are pressed into the wax: an azurite, a piece of blue quartz, a chunk of lapis lazuli, a freshwater pearl and a moss agate [10 gp each]. [Total 51 gp]

7. 650 Fantasy City Encounter Seeds & Plots
Free. 65 pages.

This document features a single list of urban adventure seeds and scene ideas.

Sample roll. 599: The PCs come across a tavern where an artist is trying to trade one of his paintings for drinks. The painting is truly bad.

6. d30 Sandbox Companion
$4.95. 56 pages. Indexed. Linked table of contents.

The d30 Sandbox Companion presents a way to improvise a wilderness, sandbox adventure using the rarely seen 30-sided die. (Hint: Ask your phone to roll.) Surely author Richard J. LeBlanc, Jr. ranks as the world biggest fan of the die that just won’t stop rolling. Some of the most useful tables describe NPCs, shops and shopkeepers, and name taverns.

Sample rolls from NPC Background, Eccentricities, and Talents. 30: Baker 21: father was a noble, had title stripped after “incident” 8: hates their life 29: whistles incessantly 24: talent for reading body language.

5. Masks: 1,000 Memorable NPCs for Any Roleplaying Game
$16.95. 338 pages. Indexed. Linked table of contents.

Masks presents 3 to 4 characters per page, with sub-headings for appearance, roleplaying, personality, motivation, and background. The book divides characters into sections for the fantasy, sci-fi, and modern genres. The index lets you find NPCs by traits like “Charming” and “Merchant.”

4. Eureka: 501 Adventure Plots to inspire Game Masters
$16.95. 316 pages. Indexed. Linked table of contents.

Eureka presents 2 adventure plots per page divided into sections for the fantasy, sci-fi, and modern genres. The index lets you find plots using tags like “Intrigue,” “Combat-heavy,” and “Betrayal.”

3. Dungeon Dozen
$8. 225 pages. Indexed.

Tables in Dungeon Dozen range from the useful ones (Also in Residence at the Inn and What’s on the Guard Monster’s Mind?) to gonzo (Occupants of the Colossal UFO Anchored to the Mountaintop). Everything seems evocative enough to supercharge your imagination.

Sample roll from Even the Doors are Weird. 5: Randomly opens and closes with damaging force.

2. Tome of Adventure Design
$12.60. 308 pages. Indexed.

The 400-something tables Tome of Adventure Design starts with help outlining adventure plots and villains, venture to dungeon tricks and decoration, and finish in cities and crossing planes.

Sample roll from Specific Tactical Situations. 77: Areas where spells have unusual effects; possibly weapons or movement also (underwater, for example).

1. GM’s Miscellany: Dungeon Dressing, Urban Dressing, & Wilderness Dressing
$13.99 each; discounted in a bundle. Linked tables of contents.

The GM’s Miscellany series rates as the best of the random-table genre. These volumes mix inspirational tables and a dash of advice into collections focused on dungeon, urban, and wilderness environments. A bundle that includes print and PDF versions of all the volumes offers the best value.

GM’s Miscellany: Dungeon Dressing. 216 pages.

Sample roll from Mundane Chest Contents: Wizard’s Chests. 95: The charcoal-rubbed papers in this chest appear to be of gravestone etchings.

GM’s Miscellany: Urban Dressing. 178 pages.

Sample roll from Market Stalls: Hooks, Complications & Opportunities. 4: An irate young man complains that he was almost killed by his last purchase. When pressed he explains ludicrous extraordinary circumstances.

GM’s Miscellany: Urban Dressing II. 118 pages.

Sample roll from Decadent Town: Sights & Sounds. 80: At least a dozen footmen and attendants clear the street to make way for a woman reclining on an opulent litter.

GM’s Miscellany: Wilderness Dressing. 122 pages.

Sample roll from Desert: Minor Events. 88: Two small scorpions are engaged in their own duel for a dead beetle.

Forsaken Lands Maps of Mastery review

Maps of Mastery creates poster and cardstock maps scaled for miniature battles. About two-thirds of their maps show space stations and other science-fiction locations. The rest feature natural encounter locations on a 1-inch grid, a perfect stage for fantasy battles in Dungeons & Dragons and similar games.

As proven by my map galleries, I collect printed battle maps, so when Maps of Mastery kickstarted new and reprinted maps in their Forsaken Lands series, they tempted me. I tried to remain sensible. At $12 per poster, the price seemed high compared to Paizo’s plastic-coated flip-mats. The pictures looked nice, but many outfits sell poster battlemaps that consist of geometric shapes flooded with coarse patterns. Many look better than I could do, but still appear homemade. After weighing my choices, I ordered 3 posters rather than all 4. I should have purchased them all.

Maps of Mastery - Forest Glade

Maps of Mastery – Forest Glade

The online pictures fail to capture the color and detail of these maps. These Forsaken Lands maps look stunning.

Forsaken Lands DUNGEON ODYSSEY

Forsaken Lands DUNGEON ODYSSEY

The Forest Glade ranks as the best. At 22×34 inches, it offers a feast for the eyes. I love the rays of sun crossing the glade and the mist rising from the waterfall. For encounters call for a smaller venue, the maps feature distinct areas like glade’s waterfall and faerie circle. On your table, you can frame the area in play. Plus, five of the maps join edge to edge to create a 170-inch-long odyssey. I need a bigger table.

Megadungeons in print and on the web

Perhaps few people play megadungeons, but my look at the era when megadungeons ruled Dungeons & Dragons and why few people play them anymore revealed great interest in vast underworlds. So in this post, I present the megadungeons in print or on the web.

To qualify for my mega-list, a dungeon must meet three qualifications. It must be…

  • in print or on the web in a form close to playable.
  • suitable for the focus of an entire campaign from low to high level.
  • too big to clear of traps and monsters, even as the focus of a campaign.

Most of these products attempt to recapture or update the play style of the original campaigns that launched D&D, so many use rules that emulate either original D&D or AD&D. If you prefer advantage, concentration, and armor classes that go up, you can play these dungeons with fifth edition. Just use the monster stats in your new manual and make up any difficulty classes as you go.

Barrowmaze product page
Barrowmaze System: Labyrinth Lord and original D&D
Tagline: Barrowmaze is a classic, old-school megadungeon.
Typical reviews: “This is a multi-year campaign in a book. It is an obvious labor of love. If this product doesn’t deserve five stars—easily deserve it—then no product deserves it.” – Greg W.

Barrowmaze is nearly a textbook example of how to make a compelling, well-presented dungeon module. – Grognardia

Rational: Underground tombs infested by chaotic cult
Snap reaction: With an emphasis on undead and dungeon factions, will Barrowmaze prove too much of a good thing?
Castle of the Mad Archmage product page
Castle of the Mad Archmage System: Adventures Dark and Deep, other games with the same initials, or Pathfinder
Tagline: Constructed to match reminiscences of Castle Greyhawk.
Typical reviews:Castle of the Mad Archmage is a lot of fun…The problem is that so much of feels either random, unexplainable, or silly.” – Dungeon Fantastic

“Serious old-school aficionados should put the Castle at the top of their shopping lists – Roles and Rules

Rational: The Mad Archmage, an insane demigod, wants it so.
Snap reaction: A tribute to Gary’s game that is best enjoyed through heavy nostalgia.
Dragon’s Delve
product now unavailable
Dragon's Delve System: d20
Tagline: Created by Monte Cook (co-designer of 3rd-Edition D&D) and written by Super Genius Games for dungeonaday.com
Typical reviews:Dragon’s Delve hits most of the right old school notes. There is in fact a great deal to like about it and I’m not ashamed to admit I may even steal an idea or three from it.” – Grognardia
Rational: Ambient magic? Insane wizards? The mysteries of Dragon’s Delve remain locked from my gaze.
Snap reaction: A mountain of interesting content locked behind the dungeonaday paywall. Update: The only trace of dungeonaday now on the web is an adventure drawn from its content, The Tomb-World of Alak-Ammur.
Castle Triskelion
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triskelion System: First edition Advanced Dungeons & Dragons
Tagline: Come and get a free dungeon room every day.
Typical reviews: None. You could be the first to review this product.
Rational: A feuding family who practiced abominable sorceries.
Snap reaction: A labor of love offered for free.
Castle Whiterock
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Castle Whiterock System: d20
Tagline: The greatest dungeon story ever told.
Typical reviews:Castle Whiterock is an epic endeavor that is the best adventuring product released by any company this year.” – Nathan C.

“The adventure features great encounters, adventure to be had, wonderful villains, great twists in the tale, and many hidden secrets waiting to be uncovered. On the down side, there are some tedious bits.” – Peter I.

Rational: Traps, magic, and monsters accumulated over the castle’s 1200-year history.
Snap reaction: No mere list of rooms, this product builds a campaign with numerous quests around a megadungeon.
Darkness Beneath
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The Darkness Beneath System: Original D&D and similar rules
Tagline: A multi-author megadungeon released in installments in Fight On! magazine.
Typical reviews: “The community megadungeon ‘The Darkness Beneath’ has turned out some very good levels, with a single exception.” – Ten Foot Pole
Rational: Undetermined.
Snap reaction: A strong but uneven anthology that ranges from inspired to silly, just like the old-school dungeons it emulates. The cutaway map calls me to adventure.
Dwimmermount
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Dwimmermount System: Labyrinth Lord, original D&D, or Pathfinder
Tagline: With Dwimmermount, the Golden Age has returned.
Typical reviews: “The very size of Dwimmermount may also be its enemy, a few forays into the place won’t discover much, and the levels get consistently weirder, but start very classically D&D.” – Dungeon of Signs

“Pages upon pages of minutiae.” – Binkystick

Rational: A dungeon set atop a node of primal chaos
Snap reaction: An attempt to recreate a golden-age play style that resists capture in print.
The Emerald Spire
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Emerald Spire System: Pathfinder
Tagline: An all-star superdungeon.
Typical reviews: “The superdungeon might feel like a long series of Pathfinder Society dungeons.” – 5-Minute Workday

“Two levels of the Spire really stand out for me and made me want to slice them out of the megadungeon and run them back to back as a one-shot or mini-campaign.” – Tor.com

Rational: An insane creature of immense power living at the bottom level.
Snap reaction: This collection of levels created by all-star contributors probably plays better if you divide the levels into separate dungeons.
Eyes of the Stone Thief
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Eyes of the Stone Thief System: 13th Age
Tagline: The Stone Thief rises. Enter it, find its secrets and defeat it–or die trying.
Typical reviews: “A very, very clever idea executed very well.” – The Other Steve

“The book as a whole also gives you the tools and tips to customize [the campaign] for your players.” – Addison Recorder

Rational: The dungeon is alive.
Snap reaction:  A promising example of the living-dungeon concept, backed with advice on running and customizing parts or as a campaign.
Grande Temple of Jing
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Grand Temple of Jing System: Pathfinder
Tagline: The dungeoncrawl that rules them all!
Typical reviews: None. This product hasn’t been released yet.
Rational: A temple to a trickster god
Snap reaction: With a catch-all concept and many contributors, expect a trap- and puzzle-filled dungeon loaded with ideas.
Greyhawk Ruins
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Greyhawk Ruins System: Second edition AD&D
Tagline: Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth.
Typical reviews:Greyhawk Ruins may not be a particularly inspired example of a megadungeon, but it is a megadungeon and I give it points for that alone.” – Grognardia

“A classic, illogical ‘gilded hole’ dungeon.” – Lawrence Schick, Heroic Worlds

Rational: The wizard Zagag’s mad experiments
Snap reaction: The product every player dreamed of in the 70s, released in 1990 when our expectations had changed.
Rappan Athuk
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Rappan Athuk System: Swords & Wizardry, original D&D, or Pathfinder
Tagline: Nothing more and nothing less than a good, old-fashioned dungeon crawl.
Typical reviews: “A TON of interesting encounters and levels. It’s also maddeningly confusing in places” – Ten Foot Pole

“I’ve been somewhat underwhelmed by a couple of levels, but at the same time, I’ve really, really liked several ideas herein.” – Thilo G.

Rational: A complex created by refugee priests of Orcus
Snap reaction: Suited to old-school DMs who somehow recruit the rare players who enjoy dungeon-only campaigns, high body counts, and unwinnable final encounters.
The Ruins of Undermountain
The Ruins of Undermountain System: Second edition AD&D
Tagline: The deepest dungeon of them all.
Typical reviews: “The dungeon itself is barely detailed, with only the major level features written up.” – Dungeon Fantastic
Rational: Another insane wizard
Snap reaction: An outline for a DM determined to create a megadungeon in the Forgotten Realms and willing to dream up the details.

Stonehell
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Stonehell System: Labyrinth Lord and original D&D
Tagline: Enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time.
“Stonehell Dungeon: Down Night-Haunted Halls is probably the best megadungeon published to date in any form” – Grognardia

Stonehell takes a curious middle ground between detailed set pieces, and leaving some room descriptions sparse to allow for DM improvisation.” – Dreams in the Lich House

“This is certainly one of the best works to come out of the OSR. It’s a megadungeon and it’s close to perfect.” – Ten Foot Pole

Rational: A prison where the pain and suffering attracted a powerful, chaotic entity.
Snap reaction: Highly touted by old-school fans. Adopts a concise presentation inspired by 1-page dungeon design.
World’s Largest Dungeon
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World's Largest Dungeon System: d20
Tagline: Over 16,000 Encounters – A mammoth dungeon unlike any other! Every monster in the SRD – And a few you’ve never seen before!
Typical reviews: “Nothing remarkable or all that memorable about it” – Jeremy Reaban

“They don’t expect you to actually run the World’s Largest Dungeon as one big dungeon. Considering that’s the only reason that anyone would actually buy the product, I find that pretty stupid.” – oriongates

Rational: A giant prison for evil.
Snap reaction: Not so much an adventure as a publishing stunt.