Author Archives: David Hartlage

5 Ways Magic the Gathering Changed the Rules of D&D

Magic the Gathering designer Richard Garfield rates Dungeons & Dragons as the most innovative game of all time. Nonetheless, in any ranking of influential games, Magic’s revolutionary design surely vies for a top spot. You might suppose that a card … Continue reading

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How to Build a D&D Monk So Good That DMs Want to Cheat

I’ve seen a dungeon master go from rolling saves against a monk’s Stunning Strike in the open to rolling in secret. I’m sure that meaningless switch had nothing to do with prior encounters where the monk ran around the battlefield … Continue reading

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11 Great Dungeon Master Tips Revealed at Winter Fantasy 2020

The Winter Fantasy convention fits into one hall at the convention center in Fort Wayne, Indiana. Despite the event’s compact size, it delivers as much Dungeons & Dragons as far larger conventions such as Origins or Gen Con. Plus, the … Continue reading

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4 Pop-Culture Assumptions That Dungeons & Dragons Destroyed

The media keeps telling us how we, the geeks, have won popular culture. A show with dragons became prestige television, and networks keep aiming to produce  the next Game of Thrones. A minister I know boasted that she was a … Continue reading

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Using Experience Points To Make D&D More Compelling

Even though experience points have fallen from the favor of the designers of Dungeons & Dragons, XP brings advantages proven by countless video games. XP show players steady progress to the reward of their next level. Players feel a sense … Continue reading

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XP Versus Milestone Advancement—At Least We Can All Agree That Awarding XP Just for Combat Is Terrible

When Dungeons & Dragons arrived in 1974, players rated experience points (XP) as one of the game’s most irresistible features. Now, all of D&D’s official adventures ignore the experience point system, and the official Adventurers League campaign has dropped XP. … Continue reading

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XP Started as One of D&D’s Breakthrough Ideas. Now the Designers Don’t See the Point

When Dave Arneson ran a session of his Blackmoor dungeon for his Dungeons & Dragons co-creator, Gary Gygax’s biggest impression came from two innovations: (1) the dungeon expedition and (2) how characters improved with experience. In Playing at the World, … Continue reading

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Concentration Frustrates D&D’s Rangers More than Paladins and Hexblades, but Unearthed Arcana Helps

Concentration rates as one of the best additions to the fifth-edition Dungeons & Dragons rules. In earlier editions, higher-level parties might enter a fight layered with spells like haste, invisibility, fly, blur, protection from energy, and on. Players needed spreadsheets … Continue reading

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New Printable Initiative Trackers for Dungeons & Dragons

When I described the best ways to track initiative in Dungeons & Dragons, I showed how I track initiative by draping named initiative tents over my dungeon master’s screen. I favor this method because I like a visible reference to … Continue reading

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Start Here: My Most Popular and Favorite Posts

This page list the most popular articles on DMDavid by category. D&D History Why Dungeon & Dragons Dropped Assassins and Renamed Thieves How D&D Shed the Troubling Implications of Half -Orcs The Threat that Nearly Killed Dungeons & Dragons—Twice The … Continue reading

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