Tag Archives: Teos Abadia

The 10 Greatest Dungeons & Dragons Adventures Since 1985

This list of the 10 greatest Dungeons & Dragons adventures since 1985, draws from ratings, reviews, and appraisals from D&D fans, and then uses my completely unscientific aggregation of opinions to rank the 10 entries. The list only includes adventures … Continue reading

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Vault of the Dracolich (2013): Greatest D&D Adventures Since 1985—Number 7

Vault of the Dracolich is a D&D Next adventure By Mike Shea, Scott Fitzgerald Gray, and Teos Abadia for level 4 characters. The Living Greyhawk organized-play campaign pioneered a popular new way to play Dungeons & Dragons at conventions. In … Continue reading

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Why Did So Many Classic Adventures Come From 7 Years of D&D’s 45-Year History?

When Dungeons & Dragons fans rate adventures, the ones published early get the most accolades. In 2004, Dungeon magazine listed the greatest adventures of all time. Of 30 adventures, 20 came from 1985 or earlier. TSR started publishing adventures in … Continue reading

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My Two Most Controversial Posts Prompt a Trip Into the Comment Section

The last two months included the two most discussed posts in the 7-year history of DM David, which calls for another trip into the comment section. In Should a Dungeon Master Invite Players to Help Create the D&D World Beyond … Continue reading

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5 Tricks for Creating Brilliant Dungeon Maps From Will Doyle

If you played the Dungeons & Dragons adventures Tomb of Annihilation or Storm King’s Thunder, you adventured through dungeon maps created by Will Doyle. In an episode of the Official D&D Podcast, D&D’s principle story designer, Chris Perkins, explained why … Continue reading

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8 Thoughts About D&D From Winter Fantasy

At the convention center in Fort Wayne, Indiana, the entire Winter Fantasy convention fits into one hall. Despite the event’s compact size, it delivers as much Dungeons & Dragons as the biggest table-top gaming cons. Imagine the D&D track from … Continue reading

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Unfrozen DMs, Annoying Spells, Dynamic Battles, and More Insights from the Comment Section

Time for another trip to the comment section. The unfrozen dungeon master In The Plight of the Unfrozen Dungeon Master, I wrote about DMs returning to Dungeons & Dragons and adapting the changes in the way folks play the game. … Continue reading

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The Best Ways to Track Initiative in Dungeons & Dragons

In my last post on tracking initiative, I surveyed every tracking technique I knew, from apps to combat pads. Five years later, I feel ready for a stronger statement: If you don’t use card stock tents to track initiative, you … Continue reading

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How to Get D&D Players to Make Unforgettable Character Introductions That Take a Minute or Less

Whenever I serve as a dungeon master for strangers at conventions, I learn things that improve my game. But the games where I play Dungeons & Dragons teach me too. I try to start convention games by giving players a … Continue reading

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The Grand Campaign, Dungeon Master Gear, Fourth Edition D&D, and Other Reactions From the Comment Section

I’m ready for another trip into the comment section. The Grand Campaign My post on the grand campaign prompted a couple of commenters to tell of their long-running grand campaigns. Michael “Chgowiz” Shorten’s game has run more than 10 years. Rick … Continue reading

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