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Category Archives: D&D fifth edition
7 Dungeons & Dragons character builds absurdly good at one thing
The designers of fifth edition Dungeons & Dragons want to avoid changing the game as it exists in print. In a Tome Show interview, designer Mike Mearls said they would only make changes if something proves “horribly broken.” Although no … Continue reading
A dungeon master’s guide to Glyph of Warding
From the beginning, Dungeons & Dragons has included a few spells for dungeon masters. In my last post, I cited Magic Jar as inspiration for adventure. Player characters won’t cast it, but villains might. In today’s game, Glyph of Warding … Continue reading
The evil wizard’s guide to defense against murderous treasure hunters
Every evil wizard occasional faces the threat of treasure hunters, do-gooders, and other barbarians. In order to exterminate such vermin, you must learn to defend yourself from their attacks. Preparation Alarm [1st-level Abjuration] (V,S,M) (casting time: 1 minute) (duration: 8 … Continue reading
Saving fifth-edition D&D’s evil wizards from meddling do-gooders
In more than a year of fifth-edition Dungeons & Dragons, I’ve pitted player characters against a lot of wizards. Often, a published adventure or one from the D&D Adventurers League offers a spellcaster as a climactic encounter. These showdowns typically … Continue reading
What is the typical amount of treasure awarded in a fifth-edition Dungeons & Dragons campaign?
The fifth-edition Dungeon Master’s Guide advises dungeon masters, “You can hand out as much or as little treasure as you want.” The new Dungeons & Dragons game offers DMs the freedom to create a gritty, low-magic campaign without any “intrinsic … Continue reading
Improved fifth-edition dungeon master screen and initiative tents
When the first set of fifth-edition Dungeons & Dragons basic rules arrived, I created dungeon master screen inserts. I put these pages in my mini screen from Hammerdog Games. Others have attached them to screens of their own creation. As … Continue reading
Posted in D&D fifth edition, Dungeon master's tools
Tagged dungeon master screen, initiative tracking
4 Comments
Five new or different rules in the fifth-edition Dungeons & Dragons game
With the launch of the fifth edition of Dungeons & Dragons, the designers hosted panels at Gen Con 2014 introducing the game to new and returning players. You can listen to designers Rodney Thompson and Greg Bilsland at one of … Continue reading
Posted in D&D fifth edition, Rules
Tagged advantage and disadvantage, bonus actions, concentration, Greg Bilsland, proficiency, Rodney Thompson, spells
6 Comments