Tag Archives: Shannon Appelcline

A Butcher, a Baker, and Naughty Nannies in D&D’s First Setting Book: City State of the Invincible Overlord

In December of 1975, TSR had yet to publish any Dungeons & Dragons setting information other than the hints published in the Grayhawk and Blackmoor supplements. Blackmoor’s Temple of the Frog qualified as the only published adventure, although the armies … Continue reading

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Night’s Dark Terror (1986): Greatest D&D Adventures Since 1985—Number 1

Night’s Dark Terror (1986) is Basic/Expert Dungeons & Dragons adventure by Jim Bambra, Graeme Morris, and Phil Gallagher for levels 2-4. Lost Mine of Phandelver (2014) rates number 3 on this list of great adventures for introducing D&D’s most compelling … Continue reading

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Madness at Gardmore Abbey (2011): Greatest D&D Adventures Since 1985—Number 6

Madness at Gardmore Abbey (2011) is a fourth-edition Dungeons & Dragons adventure by James Wyatt with Creighton Broadhurst and Steve Townshend for levels 6-8. Fourth edition’s early scenarios lavished attention on combat encounters strung into linear adventures designed to ensure … Continue reading

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Vault of the Dracolich (2013): Greatest D&D Adventures Since 1985—Number 7

Vault of the Dracolich is a D&D Next adventure By Mike Shea, Scott Fitzgerald Gray, and Teos Abadia for level 4 characters. The Living Greyhawk organized-play campaign pioneered a popular new way to play Dungeons & Dragons at conventions. In … Continue reading

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Sunless Citadel (2000): Greatest D&D Adventures Since 1985—Number 8

Sunless Citadel (2000) is a third-edition Dungeons & Dragons adventure by Bruce Cordell for levels 1-3. When Dungeons & Dragons started, creating an introductory adventure must have been easy. The adventure setting could stick close to the mundane: back alleys … Continue reading

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The Gates of Firestorm Peak (1996): Greatest D&D Adventures Since 1985—Number 10

The Gates of Firestorm Peak (1996) is a second-edition Advanced Dungeons & Dragons adventure by Bruce Cordell for levels 5-8. When TSR introduced the second-edition Player’s Option books, new designer Bruce Cordell drew the job of writing an adventure highlighting … Continue reading

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My Two Most Controversial Posts Prompt a Trip Into the Comment Section

The last two months included the two most discussed posts in the 7-year history of DM David, which calls for another trip into the comment section. In Should a Dungeon Master Invite Players to Help Create the D&D World Beyond … Continue reading

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In 1981 a Troll Named Grimtooth Set a Path for Today’s D&D Books

Starting in 1981, Flying Buffalo Games published a series of Grimtooth’s Traps books. They featured diagrams of traps that showed heroes on the verge of being folded, spindled, and mutilated. For instance, one sample shows a covered pit trap where … Continue reading

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How Much Would Gary Gygax’s Second-Edition D&D Have Differed From the Version That Reached Gamers?

In 1985, Dungeons & Dragons co-creator Gary Gygax shared his plans for a new, second edition in Dragon magazine. Even as his column reached print, Gary was forced out of TSR, ending his work on D&D. This left D&D fans … Continue reading

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5 role-playing products that shaped how I play Dungeons & Dragons 1978-2000

Tomb of Horrors (1978) In the early days, I enjoyed plenty of time to create my own adventures, so I had little interest in playing the published ones. But I still drew inspiration from them. Nothing inspired like Tomb of … Continue reading

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