Tag Archives: Adventurers League

Secret D&D Games, Sharpshooters, Baby Orcs, and More From the DM David’s Comment Section

Time for another visit to the comment section. At the end, one reader tells a true story of how the Satanic panic drove a group’s Dungeons & Dragons games into secret, and what happened when concerned citizens learned of the … Continue reading

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My Two Most Controversial Posts Prompt a Trip Into the Comment Section

The last two months included the two most discussed posts in the 7-year history of DM David, which calls for another trip into the comment section. In Should a Dungeon Master Invite Players to Help Create the D&D World Beyond … Continue reading

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Reader Reactions to 6 Things In D&D I Fail to Appreciate

For my post 6 Popular Things in D&D That I Fail to Appreciate, I aimed to air some trivial, possibly-wrong gripes in an amusing and thought-provoking post. Usually I avoid bitching in favor of a positive slant, but my earlier … Continue reading

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Bring the Thrill of Finding Treasure Back to the Adventurers League

Dungeons & Dragons started as a game about treasure hunting. The rules awarded as much of 80% of total experience points for finding gold, so no one missed the point. Co-creator Gary Gygax knew a thirst for gold resonated with … Continue reading

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5 Tricks for Creating Brilliant Dungeon Maps From Will Doyle

If you played the Dungeons & Dragons adventures Tomb of Annihilation or Storm King’s Thunder, you adventured through dungeon maps created by Will Doyle. In an episode of the Official D&D Podcast, D&D’s principle story designer, Chris Perkins, explained why … Continue reading

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8 Thoughts About D&D From Winter Fantasy

At the convention center in Fort Wayne, Indiana, the entire Winter Fantasy convention fits into one hall. Despite the event’s compact size, it delivers as much Dungeons & Dragons as the biggest table-top gaming cons. Imagine the D&D track from … Continue reading

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If D&D Play Styles Could Talk, the One I Hate Would Say, “I Won D&D for You. You’re Welcome.”

As I wrote last week’s post about players who gamed the Dungeons & Dragons Adventurers League rules, I feared misleading folks. Years before I started participating in organized play, players told me stories about the Living City and Living Greyhawk … Continue reading

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D&D’s Designers Can’t Decide Whether Characters Must Rest for Hit Points and Healing, but You Can Choose

In the original Dungeons & Dragons game, ordinary monster attacks inflicted just 1d6 damage. Yet characters still died, frequently. Clerics gained far fewer spells and much less healing than today, so most damage took a trip out of the dungeon … Continue reading

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Do Dungeons & Dragons Players Hate Linear Adventures? Not When DMs Avoid Two Pitfalls

A linear adventure is written, or at least planned, so every play group follows the same plot thread, through the same scenes, to the same conclusion. In Dungeons & Dragons, linear dungeons set the pattern, with walls and doors that … Continue reading

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Four Essential Qualities of a 4-Hour Dungeons & Dragons Adventure

Running adventures by other authors has raised my Dungeons & Dragons game. As a dungeon master for organized play, I have prepared adventures that seemed like duds. Sometimes, at the table, I followed an author’s script and saw that their … Continue reading

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