Tag Archives: Storm King’s Thunder

Tomb of Annihilation (2017): Greatest D&D Adventures Since 1985—Number 9

Tomb of Annihilation (2017) is a fifth-edition Dungeons & Dragons adventure by Chris Perkins, Will Doyle, and Steve Winter for levels 1-11. Chris Perkins approach to adventure design seems to start with a collision of classic influences. Out of the … Continue reading

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5 Tricks for Creating Brilliant Dungeon Maps From Will Doyle

If you played the Dungeons & Dragons adventures Tomb of Annihilation or Storm King’s Thunder, you adventured through dungeon maps created by Will Doyle. In an episode of the Official D&D Podcast, D&D’s principle story designer, Chris Perkins, explained why … Continue reading

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Side trek for Storm King’s Thunder: To Steal a Primordial

At the Dwarven stronghold of Gauntlgrym, a trapped primordial called Maegera the Dawn Titan fires the forges. In Storm King’s Thunder, a party of drow raids the forges to steal the godling. If the player characters happen to visit Gauntlgrym, … Continue reading

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Side trek for Storm King’s Thunder: The Giant Ship

Chapter 3 of the Dungeons & Dragons adventure Storm King’s Thunder encourages characters to roam the Savage Frontier, completing quests and facing warring giants. As written, the section could to become a grind, with long marches interrupted by routine encounters. … Continue reading

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How much description should a dungeon key include?

The conventional Dungeons & Dragons adventure includes a dungeon key describing numbered locations on a map. When D&D co-creator Gary Gygax created his first dungeon under Castle Greyhawk, he usually wrote a 1-line note for each room. These notes served … Continue reading

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