Tag Archives: Will Doyle

19 Adventures in the Running for 10 Greatest Adventures Since 1985

For my list of the 10 greatest adventures since 1985, nominations, reviews, and reputation led me to consider many more excellent adventures than fit a list of 10. Today’s post reveals the adventures that fell short of my 10 greatest, … Continue reading

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The 10 Greatest Dungeons & Dragons Adventures Since 1985

This list of the 10 greatest Dungeons & Dragons adventures since 1985, draws from ratings, reviews, and appraisals from D&D fans, and then uses my completely unscientific aggregation of opinions to rank the 10 entries. The list only includes adventures … Continue reading

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Tomb of Annihilation (2017): Greatest D&D Adventures Since 1985—Number 9

Tomb of Annihilation (2017) is a fifth-edition Dungeons & Dragons adventure by Chris Perkins, Will Doyle, and Steve Winter for levels 1-11. Chris Perkins approach to adventure design seems to start with a collision of classic influences. Out of the … Continue reading

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5 Tricks for Creating Brilliant Dungeon Maps From Will Doyle

If you played the Dungeons & Dragons adventures Tomb of Annihilation or Storm King’s Thunder, you adventured through dungeon maps created by Will Doyle. In an episode of the Official D&D Podcast, D&D’s principle story designer, Chris Perkins, explained why … Continue reading

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Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?

Adventure paths reveal their linear design in the name: They follow a path. In a linear adventure every play group follows the same plot thread, through the same scenes, to the same conclusion. For adventure creators, linear adventures bring advantages. … Continue reading

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Winter Fantasy hosted 12 slots of Dungeons & Dragons and I played through them all

At the convention center in Fort Wayne, Indiana, the entire Winter Fantasy convention fits into one hall. Despite the event’s compact size, Winter Fantasy delivers as much Dungeons & Dragons as the biggest table-top gaming cons. Imagine the D&D track … Continue reading

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Gaming at the Winter Fantasy Convention

Imagine taking the Dungeons & Dragons track from Origins or Gen Con, complete with a D&D designer or two, the Adventurers League brain trust, and the game’s most passionate players, and dropping it into a convention of its own. The … Continue reading

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