Tag Archives: GEN CON

The Media Furor that Introduced the “Bizarre Intellectual Game” of Dungeons & Dragons to America

Today, the number 1 rule imposed by Gen Con 17 in 1984 seems ridiculous. “Live action events are not allowed.” Today, that would forbid an entire track of live-action roleplaying, any sparring with foam swords, and the immensely popular True … Continue reading

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Making the List of 10 Greatest D&D Adventures After 1985

In 2004, Dungeon magazine published a list of the 30 greatest Dungeons & Dragons adventures. I saw few reasons to quibble with the choices, but the list favored early adventures. More than a third of the magazine’s picks came from … Continue reading

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Origins 2017: Choose Your Own Dungeons & Dragons Adventure

This year at Origins, I split my time between serving as a dungeon master, and playing in Dungeons & Dragons games. Remember the disappearing McFly family photo from Back to the Future? It gave Marty McFly a look at his … Continue reading

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How to Say Yes Without Turning Your D&D Game Into a Joke

In my last post, I explained how challenging myself to say yes to players made me a better dungeon master, even though I sometimes said no. Sometime in the 90s, I returned gaming conventions after more than a decade away. … Continue reading

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Winter Fantasy hosted 12 slots of Dungeons & Dragons and I played through them all

At the convention center in Fort Wayne, Indiana, the entire Winter Fantasy convention fits into one hall. Despite the event’s compact size, Winter Fantasy delivers as much Dungeons & Dragons as the biggest table-top gaming cons. Imagine the D&D track … Continue reading

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Basic and Advanced—Dungeons & Dragons’ new audience versus its original rules (Part 2)

The Story of Basic and Advanced Dungeons & Dragons Part 1: The time Dungeons & Dragons split into two games Part 2: Dungeons & Dragons’ new audience versus its original rules Part 3: Dungeon & Dragons goes two directions Part … Continue reading

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Dungeons & Dragons at the 2016 Origins Game Fair

For many gamers, the Origins Game Fair feels just the right size. Unlike Winter Fantasy, the convention offers diversions beyond non-stop Dungeons & Dragons and Pathfinder. Unlike Gen Con, you don’t face a city and a convention center crowded to … Continue reading

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1981: Adventures at My First Gen Con

In 1981, Dungeons & Dragons was surging in popularity, but you could not tell from my school. When my buddy Mike and I asked our friend Steve whether he wanted to join our next session, he declined. As if warning … Continue reading

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Gaming at the Winter Fantasy Convention

Imagine taking the Dungeons & Dragons track from Origins or Gen Con, complete with a D&D designer or two, the Adventurers League brain trust, and the game’s most passionate players, and dropping it into a convention of its own. The … Continue reading

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Running Shackles of Blood: Making the good adventure into a great session

The free, issue 4 of Dragon+ includes the Dungeons & Dragons module Shackles of Blood by Joshua Kelly. This adventure comes from the Adventurers League Expeditions program. Normally, this program only lets you play such adventures in public venues such … Continue reading

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