Tag Archives: GEN CON

Why the awesome Dungeons & Dragons Championship should return

As a kid playing sports, I had no role other than the goat—the guy who screwed up and caused everyone to lose. When people talk about the magic of youth sports, about how they build teamwork and character and leaders, … Continue reading

Posted in Role-playing game history | Tagged , , , | 13 Comments

When to introduce backstory in a role-playing adventure

In my last post, I groused about authors who write thousands of words under an “Adventure Background” heading, without bothering to limit the history lesson to the elements that enter play. This leads to a question: What adventure background should … Continue reading

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Dungeon masters: Why your players might not love theater of the mind as much as you do

Before the introduction of third edition Dungeons & Dragons in 2000, virtually everyone played the game in the theater of the mind—without battle maps, miniatures, or other markers. In an effort to focus on imagination and roleplay, the fifth-edition designers created … Continue reading

Posted in Advice, D&D fifth edition | Tagged , , , , | 27 Comments

9 more fifth-edition D&D rules questions answered by the designers

Just like at last year’s Gen Con, two Dungeons & Dragons designers came to the dungeon masters’ meeting and spent a few minutes answering rules questions from the gathered DMs. Later in the convention, I intercepted designer Rodney Thompson and … Continue reading

Posted in D&D fifth edition, Rules | Tagged , | 17 Comments

Little-known D&D classics: Fez

In 1980, the Advanced Dungeons & Dragons Open tournament played much like D&D games at home. The scenarios included dungeon exploration and fights with a dash of problem solving. Success came from quick play and cooperation. The Against the Slave … Continue reading

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Running I11 Needle at Gen Con in 1984

Way back in 1984, my gaming interests had wandered from Advanced Dungeons & Dragons to other role-playing games, and I began running events at Gen Con with my own homebrew rules. I was not an RPGA member then. Perhaps the … Continue reading

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What Murder In Balur’s gate taught me about engaging players in role playing

As a dungeon master, I’m still learning. When I ran the Murder in Baldur’s Gate launch adventure at Gen Con, I had an ah-ha moment (more of a well-duh moment) and a lesson. At the convention, Wizards of the Coast … Continue reading

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Top 3 rules questions from Dungeons & Dragons Next dungeon masters

Update: I’ve posted an updated version of this based on the final, fifth-edition rules. I’ve played Dungeons & Dragons Next before, but Gen Con 2013 gave my first chance to run it. At the start of the convention, Jeremy Crawford … Continue reading

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Top 4 rules questions from new Dungeons & Dragons Next players

Update: I’ve posted an updated version using the final, fifth-edition rules. I’ve played Dungeons & Dragons Next before, but Gen Con 2013 gave my first chance to run it. I served as dungeon master for five tables. Virtually all my … Continue reading

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Gen Con 2013 recap and the D&D Championship visits the Lost City

I’m back from Gen Con and four days of terrific gaming. For this year, Wizards of the Coast elected to focus its attention on exposing as many as possible to Dungeons & Dragons Next, and so they dropped all Living … Continue reading

Posted in Living Forgotten Realms | Tagged , , , , , , , , , , , | 3 Comments