Monthly Archives: July 2022

The Right Monster for the Job: D&D Monsters Listed by Function

The idea for this post comes from my son Evan, who DMs a weekly game for his friends. He noticed that the gem stalker from Fizban’s Treasury of Dragons has a Protective Link feature that enables the creature to absorb damage meant for another target. The ability means that a challenge rating 5 gem stalker can serve a protective role much like a CR 7 shield guardian. DMs writing adventures with a part for a less-powerful bodyguard could cast a gem stalker in place of a shield guardian. Evan suggested an article listing different creatures, at different power levels, able to fill the same game role.

Gem StalkerThis led me to think of other monster jobs that a dungeon master could fill for a particular adventure. Many campaigns need masterminds to plot evil schemes, guards to defend hoards, and perhaps assassins to attack when the meddling do-gooders become a nuisance. DMs creating dungeons often need undying foes that can survive a vault for a 1,000 years until foolhardy treasure hunters invade.

These lists come from the Monster Manual and  Monsters of the Multiverse and all the categories that I thought would prove useful. But I consider them a work in progress. What other jobs deserve lists? Each monster includes a short list of aspects, including types, terrain, and typical allegiances.  For now, I’ve omitted most humanoid type monsters.

Agents

Creatures that carry messages or conduct strikes and other missions for masterminds and other leaders.

CR Creature
0 Homunculus (Construct wizard)
1/4 Pseudodragon (Dragon wizard)
1/2 Jackalwere (Shapechanger lamia Graz’zt)
1/2 Magmin (Elemental fire)
1 Imp (Devil)
1 Quasit (Demon)
2 Spined devil (Devil)
3 Deep Scion (Monstrosity aquatic)
3 Redcap (Fey hags mages)
3 Wight (Undead)
4 Deathlock (Undead warlock)
4 Succubus/Incubus (Fiend shapechanger)
5 Banderhobb (Monstrosity hags)
5 Cambion (Fiend)
5 Mindwitness (Aberration telepathic)
7 Draegloth (Demon Lolth)
7 Oni (Giant)
9 Hydroloth (Yugoloth aquatic)
10 Yochlol (Demon Lolth)
12 Boneclaw (Undead)
12 Death Knight (Undead)
13 Devourer (Undead Orcus)
13 Narzugon (Devil)
17 Dragon Turtle (Dragon aquatic)

Ambushers

Creatures that attack from hiding to gain surprise.

CR Creature
1/2 Darkmantle (Monstrosity Subterranean Shadowfell)
1/2 Piercer (Monstrosity Subterranean)
1 Choker (Aberration)
2 Ankheg (Monstrosity)
2 Mimic (Monstrosity)
3 Cave Fisher (Monstrosity Subterranean)
3 Grell (Aberration Subterranean)
3 Trapper (Monstrosity)
5 Bulette (Monstrosity)
5 Otyugh (Aberration Garbage)
5 Roper (Monstrosity Subterranean)
5 Shambling Mound (Plant Forst Swamp)
11 Remorhaz (Monstrosity Cold)

Bodyguards

Protectors of other creatures.

CR Creature
2 Shadow Mastiff (Monstrosity)
3 Displacer Beast (Monstrosity)
4 Clockwork Stone Defender (Construct)
4 Flameskull (Undead)
5 Gem Stalker (Monstrosity Gem Dragon)
5 Unicorn (Celestial Forest)
7 Shield Guardian (Construct)
12 Gray Render (Monstrosity)

Collectors of secrets and lore

Creatures that find and hoard secrets and magical lore.

CR Creature
2 Berbalang (Aberration)
2 Nothic (Aberration)
4 Bone Naga (Undead)
8 Spirit Naga (Monstrosity)
10 Guardian Naga (Monstrosity)
11 Gynosphinx (Monstrosity)
17 Blue Abishai (Devil Tiamat)
17 Androsphinx (Monstrosity)
17 Nagpa (Monstrosity)
18 Sibriex (Demon)
20 Morkoth (Aberration)

Commanders

Creatures that lead groups into battle.

CR Creature
3 Chordrith (Monstrosity Lolth)
5 Wraith (Undead)
7 Mind Flayer (Aberration Illithid)
9 Flind (Fiend Gnoll)
9 Drow House Captain (Humanoid Lolth)
12 Death Knight (Undead)
13 Nalfeshnee (Demon)
14 Ice Devil (Devil)
16 Marilith (Demon)
18 Aminzu (Devil),
19 Balor (Demon)
19 Red Abishai (Devil Tiamat)
20 Pit Fiend (Devil)

Controllers

Creatures that support other fighters with tricks or magic.

CR Creature
1/4 Kobold Inventer (Dragon)
1/4 Kobold Scale Sorcerer (Dragon)
1 Firenewt Warlock Of Imix (Elemental Imix)
5 Kraken Priest (Monstrosity Aquatic Kraken)
8 Green Slaad (Aberration)
9 Gray Slaad (Aberration)
10 Death Slaad (Aberration)
12 Arcanaloth (Yugoloth)
12 Oinoloth (Yugoloth)
15 Skull Lord (Undead)

Enforcers

Brutish thugs and enforcers for masterminds and other leaders.

CR Creature
6 Chasme (Demon)
7 Elemental Myrmidons (Elemental)
8 Chain Devil (Devil)
9 Bone Devil (Devil)
14 Cadaver Collector (Construct)

Friends, guides, and patrons

Creatures likely to help or guide adventurers.

CR Creature
1/8 Flumph (Aberration Underdark)
1/4 Pixie (Fey Forest)
1/4 Sprite (Fey Forest)
2 Centaur (Monstrosity)
2 Pegasus (Celestial)
3 Dolphin Delighter (Fey Aquatic)
4 Couatl (Celestial)
5 Unicorn (Celestial Forest)
5 Werebear (Shapechanger Forest)
9 Treant (Plant Forest)
10 Deva (Celestial)
10 Guardian Naga (Monstrosity)
10 Stone Giant Dreamwalker (Giant)
11 Gynosphinx (Monstrosity)
12 Ki-Rin (Celestial)
16 Planetar (Celestial)
17 Androsphinx (Monstrosity)
21 Solar (Celestial)
23 Empyrean (Celestial)

Guards

Protectors of treasure or locations.

CR Creature
0 Shrieker (Plant Underdark)
1/4 Flying Sword (Construct)
1/4 Skeleton (Undead)
1/4 Zombie (Undead)
1 Animated Armor (Construct)
1 Scarecrow (Construct)
1 Stone Cursed (Construct)
2 Gargoyle (Elemental)
2 Guard Drake (Dragon)
2 Rug Of Smothering (Construct)
2 Shadow Mastiff (Monstrosity)
3 Basilisk (Monstrosity)
3 Displacer Beast (Monstrosity)
3 Hell Hound (Fiend Fire)
3 Owlbear (Monstrosity)
3 Spectator (Aberration)
3 Water Wierd (Elemental)
3 Wight (Undead)
4 Chuul (Aberration Aquatic)
4 Clockwork Iron Cobra (Construct)
4 Flameskull (Undead)
4 Girallon (Monstrosity)
4 Helmed Horror (Construct)
5 Barbed Devil (Devil)
5+ Golem (Construct)
5 Clockwork Oaken Bolter (Construct)
6 Galub Duhr (Elemental)
8 Canoloth (Yugoloth)
10 Guardian Naga (Monstrosity)
10 Yochlol (Demon Lolth)
11 Gynosphinx (Monstrosity)
12 Eidolon (Undead)
16 Stone Giant Quintessent (Giant)
17 Androsphinx (Monstrosity)
18 Demilich (Undead Tomb)

Haunts and corruptions

Creatures that bring chaos or corruption to locations and people.

CR Creature
1/8 Boggle (Fey)
1/2 Skulk (Monstosity Shadowfell)
4 Dybbuk (Demon)
4 Succubus/Incubus (Fiend Shapechanger)
5 Allip (Undead)
7 Bheur Hag (Fey)
6 Annis Hag (Fey)
9 Glabrezu (Demon)
11 Alkilith (Demon)
11 Balhannoth (Abberation)
13 Wastrilith (Demon Aquatic)

Impersonators

Creatures that can disguise to infiltrate.

CR Creature
3 Doppelganger (Monstrosity)
4 Succubus/Incubus (Fiend Shapechanger)
7 Maurezhi (Demon Gnoll)
7 Oni (Giant)
8 Green Slaad (Aberration)
9 Gray Slaad (Aberration)
10 Death Slaad (Aberration)
10 Yochlol (Demon Lolth)
13 Rakshasa (Fiend)
15 Green Abishai (Devil Tiamat)

Masterminds and arch-villians

Creatures that lead and plot, often while avoiding direct action.

CR Creature
2 Sea Hag (Fey Aquatic)
4 Deathlock Mastermind (Undead Warlock)
4 Lamia (Monstrosity Desert Graz’Zt)
5 Night Hag (Fiend Planes)
7 Mind Flayer (Aberration Illithid)
7 Oni (Giant)
8 Spirit Naga (Monstrosity)
10 Aboleth (Aberration)
10 Alhoon (Aberration Illithid Wizard)
10 Death Slaad (Aberration)
11 Genie (Elemental)
12 Death Knight (Undead)
13 Beholder (Aberration)
13 Rakshasa (Fiend)
13 Vampire (Undead)
13 Ultoloth (Yugoloth)
14 Death Tyrant (Undead)
14 Elder Brain (Aberration Illithid)
15 Mummy Lord (Undead Tomb)
15 Skull Lord (Undead)
17 Nagpa (Monstrosity)
18 Sibriex (Demon)
19 Balor (Demon)
20 Pit Fiend (Devil)
21 Lich (Undead Wizard)
23 Empyrean (Celestial)
23 Kraken (Monstrosity)
V Dracolich (Undead Wizard)
V Dragon (Dragon)

Mounts

CR Creature
1 Hippogriff (Monstrosity)
1 Steeder (Monstrosity)
2 Griffon (Monstrosity Cliffs)
2 Pegasus (Celestial)
3 Nightmare (Fiend)
6 Wyvern (Dragon)
11 Roc (Monstrosity Mountain)

Protectors of nature

Creatures that defend natural places.

CR Creature
1/4 Sprite (Fey Forest)
1 Dryad (Fey Forest)
5 Unicorn (Celestial Forest)
5 Wood Woad (Plant Forest)
9 Treant (Plant Forest)

Soldiers

Creatures who follow orders to fight in number.

CR Creature
1/4 Skeleton (Undead)
1/2 Chitine (Monstrosity Loth)
1/2 Nupperibo (Devil)
1/4 Zombie (Undead)
1 Firenewt Warrior (Elemental Imix)
1 Sea Spawn (Monstrosity Aquatic)
3 Bearded Devil (Devil)
3 Bulezau (Demon)
3 Wight (Undead)
4 Merregon (Devil)
5 Barlgura (Demon)
5 Mezzoloth (Yugoloth)
5 Red Slaad (Aberration)
5 Salamander (Elemental Fire Efreet)
5 Tanarukk (Demon)
6 White Abishai (Devil Tiamat)
7 Armanite (Demon)
7 Blue Slaad (Aberration)
7 Dhergoloth (Yugoloth)
8 Hezrou (Demon)
8 Howler (Fiend)
11 Horned Devil (Devil)
14 Fire Giant Dreadnought (Giant)
V Giant (Giant)

Spies and assassins

Creatures that spy or assassinate using stealth.

CR Creature
0 Cranium Rat (Aberration Illithid)
0 Homunculus (Construct)
1/4 Pseudodragon (Dragon Wizard)
1/2 Darkling (Fey)
1 Clockwork Bronze Scout (Construct)
1 Imp (Devil)
1 Quasit (Demon)
2 Darkling Elder (Fey)
5 Cambion (Fiend)
5 Oblex Adult (Ooze Illithid)
7 Black Abishai (Devil Tiamat)
10 Oblex Elder (Ooze Illithid)

Support soldiers

Creatures that typically augment other troops.

CR Creature
1 Half-Ogre (Giant)
2 Ogre (Giant)
2 Ogre Bolt Launcher (Giant)
2 Ogre Howday (Giant)
2 Ogre Zombie (Undead)
3 Hell Hound (Fiend Fire)
3 Manticore (Monstrosity)
3 Ogre Chain Brute (Giant)
4 Ogre Battering Ram (Giant)
5 Troll (Giant)
8 Shoosuva (Demon)
9 Nycaloth (Yugoloth)
11 Horned Devil (Devil)
12 Erinyes (Devil)
17 Goristro (Demon)

Stalkers

Creatures that seek targets for termination.

CR Creature
3 Slithering Tracker (Ooze)
4 Yeth Hound (Fey)
5 Revenant (Undead)
6 Chasme (Demon)
6 Invisible Stalker (Elemental)
8 Canoloth (Yugoloth)
10 Orthon (Devil)
14 Retriever (Construct Lolth)
16 Steel Predator (Construct)

Story creatures

Creatures that work better as story elements than as combat foes.

CR Creature
1/2 Gas Spore (Plant)
2 Nothic (Aberration)
4 Ghost (Undead)
25 Marut (Construct Inevitable)

Threats, subterranean

Dangers that lair underground.

CR Creature
1/4 Grimlock (Humanoid Illithid)
1/2 Gray Ooze (Ooze)
2 Quaggoth (Humanoid Lolth)
3 Hook Horror (Monstrosity)
4 Black Pudding (Ooze)
5 Umber Hulk (Monstrosity)

Threats, undying

Creatures that can perpetually survive in a location until disturbed

CR Creature
1/4 Mephit (Elemental)
1/4 Skeleton (Undead)
1/2 Shadow (Undead)
1 Specter (Undead)
2 Gibbering Mouther (Aberration)
2 Will-O’-Wisp (Undead Desolation)
3 Deathlock Wight (Undead Warlock)
3 Mummy (Undead Tomb)
4 Banshee (Undead)
4 Shadow Demon (Demon)
5 Spawn Of Kyuss (Undead Aquatic)
5 Wraith (Undead)
6 Medusa (Monstrosity Ruins)
8 Sword Wraith Warrior (Undead)
6 Bodak (Undead Orcus)
8 Sword Wraith Commander (Undead)
14 Cadaver Collector (Construct)

Threats, urban

Creatures typically met in cities.

CR Creature
2 Wererat (Shapechanger)

Threats, wandering or hunting

Creatures that roam, often seeking to slake their hunger.

CR Creature
1/2 Jackalwere (Shapechanger Lamia Graz’Zt)
1/2 Rust Monster (Monstrosity Subterranean)
1 Ghoul (Undead)
1 Meazel (Monstrosity)
1 Vargouille (Fiend)
2 Carrion Crawler (Monstrosity)
2 Gelatinous Cube (Ooze Subterranean)
2 Intellect Devourer (Aberration Subterranean Illithid)
2 Ochre Jelly (Ooze Subterranean)
2 Ogre (Giant)
2 Meenlock (Fey)
2 Merrow (Monstrosity Shore Aquatic)
2 Rutterkin (Demon Abyss)
3 Displacer Beast (Monstrosity)
3 Flail Snail (Elemental)
3 Vampiric Mist (Undead)
3 Yeti (Monstrosity Cold)
5 Xorn (Elemental Subterranean)
5 Tlincalli (Monstrosity Desert)
6 Drider (Monstrosity Underdark Spider)
6 Vrock (Demon)
8 Cloaker (Aberration Subterranean)
8 Hydra (Monstrosity Shore Aquatic)
9 Abominable Yeti (Monstrosity Cold)
10 Death Kiss (Aberration)
11 Roc (Monstrosity Mountain)
13 Devourer (Undead Orcus)
13 Neothelid (Aberration Subterranean)
15 Nabassu (Demon)
15 Purple Worm (Monstrosity Subterranean Mountain)
17 Dragon Turtle (Dragon Aquatic)
20 Leviathan (Elemental Aquatic)
20 Nightwalker (Undead)

Threats, wild

Dangers that appear in wild places often in or near a lair.

CR Creature
1/8 Stirge (Beast)
1/2 Cockatrice (Monstrosity)
1 Harpy (Monstrosity Cliffs)
1 Hippogriff (Monstrosity)
2 Ettercap (Monstrosity Spider)
2 Giffon (Monstrosity Cliffs)
2 Merrow (Monstrosity Shore Aquatic)
2 Peryton (Monstrosity Mountain)
3 Basilisk (Monstrosity)
3 Manticore (Monstrosity Pack)
3 Owlbear (Monstrosity)
3 Werewolf (Shapechanger Pack)
4 Wereboar (Shapechanger Orc)
4 Ettin (Giant Solo)
4 Girallon (Monstrosity)
4 Weretiger (Shapechanger Jungle)
5 Catoblepas (Monstrosity Swamp)
5 Gorgon (Monstrosity)
5 Troll (Giant)
6 Chimera (Monstrosity)
6 Wyvern (Dragon)
8 Corpse Flower (Plant)
9 Frost Salamander (Elemental Cold)
10 Froghemoth (Monstrosity Swamp)
11 Behir (Monstrosity)
11 Remorhaz (Monstrosity Cold)

Creatures that cause cataclysms

Creatures that cause unnatural disasters.

CR Creature
16 Phoenix (Elemental)
23 Elder Tempest (Elemental)
23 Kraken (Monstrosity)
30 Tarrasque (Monstrosity)

Tricksters and troublemakers

Creatures that favor mischief over battle.

CR Creature
1/8 Boggle (Fey)
1/4 Pixie (Fey Forest)
1/4 Mephit (Elemental)
1/2 Satyr (Fey)
1 Quickling (Fey)
1+ Faerie Dragon (Dragon)
2 Will-O’-Wisp (Undead Desolation)

D&D’s Best Monsters for Fun and Utility

I love beholders and I know most Dungeons & Dragons fans share my affection, but fights against beholders tend to fizzle into disappointment. At first, the eye beams incapacitate a character or two, so the monster feels threatening even if fear or paralysis idles a couple of players who stop having fun. But beholders can’t damage reliably enough to threaten level-appropriate foes, so the battle turns into a series of rolls to see if bad luck kills a character who suffers random disintegration.

At the table, beholders disappoint, but some less glamorous monsters prove more better than they seem at a glance. The lowly twig blight offers my favorite example. As foes for new characters, blights boast several advantages:

  • They’re creepy.
  • They’re supernatural, unlike the mundane foes that tend to appear a low-levels.
  • Even new characters can fight several.
  • Needle blights and vine blights team to ranged and special attacks.
  • No one worries about their families.
  • Not rats.

Blights may lack flash, but they make useful foes.

For similar reasons, I love giants. Aside from giants, the D&D monster toolkit includes few foes able to challenge higher-level characters without complicating battles with a bunch of special attacks and abilities. Plus giants logically appear in groups that hardly make sense for beholders, dragons, or other more exotic monsters. The simplicity of giants isn’t a bug; it’s a feature.

Gith boast similar virtues: They logically appear in numbers, threaten higher level characters than other humanoids, and don’t slow fights with complexity. Geoff Hogan writes, “I always present them as being friendly but with a culture and history that is hard to understand, so players are always scared of breaking a taboo.” Plus, elite types of Gith give DMs more options for adventures.

When I asked D&D enthusiasts to name their favorites, John touted animated armor as simple troops. “Their blindsight makes them good guards, but as programmed automatons with Intelligence 1, players might invent fun tricks to avoid battle.”

“I love ghouls because they’re dangerous for many levels,” writes Eric Stephen. The ghoul’s appearance in the Advanced Dungeons & Dragons Dungeon Masters Guide example of play “scared the shit” out of him at age 12. “You see a sickly gray arm strike the gnome as he’s working on the spike, the gnome utters a muffled cry, and then a shadowy form drags him out of sight. What are you others going to do?” I love describing ghouls with milky eyes and ragged dagger nails, scuttling to tear and feast on living flesh.

Dave Clark recommends wyverns as a lower-level alternative to dragons. Wyverns give a taste, but save a real dragon showdown for later in a campaign. When a wyvern stings and players learn the high damage total, I love the fear and surprise at the table. Does that make me a mean DM?

Other surprisingly scary monsters include shadows and skulks. Marty Walser favors shadows. “Players start crapping their pants after losing several points of Strength, which is basically the new dump stat in 5e since few people go with Strength fighters.” “I think skulks are great as terrifying tier 1 foes, and they scale well into tier 2 in large numbers because of invisibility and advantage,” writes Graham Ward. Graham notes that players who research and prepare for skulks can overcome their invisibility and prevail. That adds a rewarding story thread.

Of course many monsters shine because they feature special attacks and abilities that, unlike the beholder’s eye rays, tend to create fun battles. I’ve run several entertaining fights against bulettes. Their burrow speed lets them hit and run, leaving worried players to wonder where the land shark will next erupt from the ground and crash down.

Ropers gained recommendations. Ropers grab and reel characters, while players worry about the nearing maw and try to decide how best to escape. “Every roper encounter is hilarious,” writes ThinkDM.

Creatures that swallow characters usually create fun encounters. When characters get swallowed and then cut their way out, players feel badass and love it. Teos Abadia’s list includes froghemoths, behirs, and giant toads. Teos also favors creatures that deal damage on contact, making a remorhaz a double win.

Jeffrey S. Mueller recommends manticores for challenging, low-level fights. “A few of them can really create a lot of fun scenarios for an encounter other than the usual stand and bang it out fights.”

Some monsters flop when miscast in a typical, three-round D&D combat, but they excel in other roles. Arithmancer Ken suggests hobgoblin iron shadows as spies able to cast charm person and disguise self. If caught, powers like Shadow Jaunt and the silent image spell give them a good chance of escaping.

Eric Menge casts doppelgangers for similar roles. “They make great spies, thieves, and grifters.” He also takes a page from the Fantastic Four comics where one of Doctor Doom’s robot doubles takes the fall. “You killed the villain! Oh no! It’s just a doppelganger! Wahwah!”

As mere combat foes, nothics never live up to their creepy appearance, but as story pieces they excel. Before running a nothic, read the advice from Keith Ammann in The Monsters Know What They’re Doing. Eric Menge also likes nothics as patrols. “They’re better watchdogs than serious threats. Use them in creepy search parties or in patrols around objectives to give PCs a challenge.”